Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson plan introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends...
Teach Engineering
Java Programming: Testing the Edges
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
Teach Engineering
Java Code: Does It Work? Test and Test Again
Testing software code can sure test one's patience. Future programmers learn about the importance of testing when writing code for computer software. They access the CodingBat website to test programs written in Java using three test...
College Board
2005 AP® Computer Science A Free-Response Questions
Four free-response questions from the 2005 AP® Computer Science exam show pupils how topics appear on the test. Scholars use the questions to practice coding skills in preparation, while teachers use the items to determine what concepts...
College Board
1999 AP® Computer Science A Free-Response Questions
Assess an array of using coding. Pupils develop code to respond to four questions dealing with arrays. The questions range from determining who in a list are seniors and generating a pattern for a quilt. The questions are the first time...
College Board
2000 AP® Computer Science A Free-Response Questions
Coding works for other fields. The free-response questions for AP Computer science require pupils to develop code to solve a problem. Problems range from creating a histogram to developing an encryption program. Teachers use the...
College Board
2008 AP® Computer Science A Free-Response Questions
Get the code right. A detailed resource provides pupils and teachers of computer science courses with released items from the 2008 exam. Questions range from studying code in a case study to creating code to perform specific tasks....
College Board
2003 AP® Computer Science A Free-Response Questions
You deserve a C++. Released items from the last year of C++ programming for the AP Computer science course provides opportunities to practice. Pupils use the questions to develop their programming skills by finding solutions to the...
Open Oregon Educational Resources
Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition
How can Adobe Creative Cloud enhance digital art and media design? Readers explore just that with the Digital Foundations eBook. They learn how to source images and how to create symmetry and asymmetry in their digital designs. They also...
Open Oregon Educational Resources
Beginning Excel
How can Microsoft Excel help manage data in people's personal and professional lives? Using the Beginning Excel eBook, scholars learn the basics of creating, editing, and using spreadsheets. They explore spreadsheet design, formulas,...
Kenan Fellows
Installing and Working with R Statistical Software
Save download time—install software now in preparation for future lessons. The R statistical software is a free program used by the Federal Reserve Bank and many companies. Bring the power of the software to your classroom to use in the...
Queen of Heaven School
Computer Curriculum
Need some extra resources to get your class computer savvy? How about several years' worth? Show pupils in K-8 a progression of proficiency in a series of computer lessons. Learners master the basics, then work with the Microsoft Office...
Code.org
The Cost of "Free"
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
Khan Academy
Challenge: SmileyFace
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
Drexel University
Learning Roomba Module 4: Sensors and Actuators
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Drexel University
Learning Roomba Module 1: Robotics Introduction
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to program a Roomba.
Drexel University
Learning Roomba Module 5: Localization
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
Khan Academy
Challenge: Flower Grower
How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The...
TryEngineering
Arduino Blink Challenge
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Beauty and Joy of Computing
Unsolvable and Undecidable Problems
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Beauty and Joy of Computing
Search Engines
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that would...