Challenge: Flower Grower

This Challenge: Flower Grower interactive also includes:

How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The interactive lesson is the last in a series of six. 

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Instructional Ideas

  • Copy the code and modify it to make another type of flower
Classroom Considerations

  • Pupils should have a general idea of the location of points on the output screen
  • The class should be familiar with using inheritance for objects
Pros

  • Resource breaks down the task into steps
  • The interactive program provides hints as the user types the code
Cons

  • None