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We found 79 resources with the concept running
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The Secret World of Animal Sleep 101...
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Who was Frederick Douglass?
Other Resource Types
(79)
Lesson Planet: Curated OER
A Resource Manual for Sport Leaders
Here is an incredible collection of activities designed to teach younger pupils broad-based and sport-specific skills. Games are organized according to a variety of sports (i.e. soccer, softball, baseball, etc.) and skill (i.e. running,...
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Special Olympics Young Athletes Activity Guide
From bunny hops and bridges to bean bag tosses and big ball catches, your activity toolkit will be overflowing with great new ideas for adaptive physical education!
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Sharp-Ness of Bends
Define the sharpest in the group. Given a section of a trail map, pupils determine a method to measure the sharpness of each turn in the path. Individuals then determine what modifications to their formulas to make to find the sharpness...
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Beating Usain Bolt
Beating Usain requires a head start. With a race against Usain Bolt as a background, the resource introduces a system of linear equations. A quick activity uses tables to determine whether a head start is enough for the presenter to win...
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Problem Solving Using Distance, Rate, Time (Running)
Go the extra mile to learn about distance. Scholars learn to apply the distance, rate, and time formula by watching a short YouTube video. The narrator of the video works through several examples using running contexts.
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Neural Control of Walking and Running
Physical therapists state that relearning how to walk often motivates stroke and brain injury patients. Researchers spend a great deal of time focused on understanding the neural control required for walking. They pass along that...
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Playing Catch-Up
Run, Rich, run! Learners watch a video clip from the NFL showing Rich Eisen running a 40-yard dash. It then superimposes a video clip of Julio Jones. The task is to determine who would complete the dash first—if Julio Jones runs at half...
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The 400m Event—Chemistry and Sport
How do Olympic runners succeed in physically demanding events like the 400-meter dash? Physiology scholars explore the relationship between acids, bases, and the muscular system through a scenario-driven activity. The lesson focuses on...
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The Science of Distance Running
Don't run from an informative resource. Individuals view a video in the ACS Reactions series that discusses the science of distance running. It explains how energy, oxygen, and water are necessary for running and describes the mechanics...
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Gingerbread Man Tag
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
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Santa Tag
Choose a class member to be the Santa. Everyone else is a reindeer and spreads out around the gym. Santa's objective for the game is to tag the others so he can round up his reindeer. When a reindeer is tagged, they must step out of the...
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Usain Bolt vs. Gravity
How fast is fast? Can a mortal man really beat nature? Pupils explore the concepts of gravity, distance, and falling objects featuring gold medalist Usain Bolt. The narrator details the outcome of Bolt in a foot race against a falling...
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Angular Velocity: 200 Meter Dash
Do curves slow runners down or help their speed? Pupils simulate a 200-meter dash to calculate the angular and linear velocity of a runner. They then determine whether the runner is faster around the curved section of the track or the...
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Sprinter
Why do sprinters wear spiked shoes? Scholars explore various styles of shoes and how they handle forces when running. Scholars adjust variables including shoe type, horizontal force, surface type, and normal force to determine which...
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Skunk Tag
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
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Pizza Tag
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
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Red-Light Green-Light
Choose a person to be the stoplight. Have everyone else line up on the opposite side of the gym. If "green light" is called out, the players run toward the stoplight person until they hear "red light," which means stop. Anyone that does...
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Knock'em Downers and Pick'em Uppers
Set up several cones, pylons, or pins around the gym floor. Split that class into two equal groups. Assign one team as the knock'em downers and the other team as the pick'em uppers. Each team does exactly what their name implies....
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Commandos
First create a starting line and ending line in the gym. After divvying up the class into equal teams, each team lines up in a straight row behind the starting point. Each player is lined up behind the other on their team. When you yell...
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Crows and Cranes
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the gym while the...
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Freeze and Melt
Freeze tag! Have the class spread out around the playing area. Select some players to be freezers and un-freezers. Give freezers a blue ball and un-freezers a red ball. If a runner gets tagged with a blue ball, then they become a frozen...
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Hit and Run
After partnering up each person, give the pair a ball. One person gets the ball first, while the other person runs around. The person with the ball tries to chase down their partner and hit them with the ball. Then, the roles reverse....
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Field Hunters
Warm up a physical education class with a game of Field Hunters. Participants scour a field to collect as many objects as they can in a limited amount of time.
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Bump Tag
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er makes it...