Mathalicious
Three Shots
To foul or not to foul, that is the basketball question. High schoolers look at the probability that fouling out a player and allowing free throws yields a better outcome than allowing the original shot. The resource provides a teacher's...
S2tem Centers SC
Investigating Chance Processes of Probability
How likely is it that the school cafeteria will serve chicken tomorrow? Discover the concept of probability with the roll of the dice. Pupils evaluate the liklihood of several statments about everyday life. Then, a mathematical...
University of California
Student Workbook: Statistics and Probability
Statistically, practicing this packet completely helps young mathematicians do well on the test. The packet is adaptable to many grade levels as it includes basic probability and goes up to data analysis with mean, median, and mode.
National Security Agency
It's Probably Probable
Learners make predictions and draw conclusions from given information as they learn the meaning of probability in this vocabulary-rich, integrated activity that presents a variety of teaching strategies to motivate and reach all learning...
Curated OER
Probability Games and Activities, Unit 10
Looking for tangible ways to practice probability with your class? Through 4 activities, students practice with experimental probability, using math to make educated guesses, then testing it through physically completing the experiment....
American Statistical Association
The Gumball Machine
Chew on an activity for probability. Given information on the number of gumballs in a gumball machine, scholars consider how likely it is to randomly draw a blue gumball and how many of each color they would draw in 10 trials if the...
Radford University
Connecting Theoretical and Experimental Probability
Play some games, develop a law, and then call it a day. Learners first perform a small number of trials for a probability experiment, then predict the result for a larger number of trials. They then compile data from the entire class to...
Radford University
AFDA Probability and Law of Large Numbers
The more trials scholars perform, the closer they'll likely be to the true value. After designing a probability experiment, young mathematicians conduct the experiment for five different numbers of trials. They then analyze the results,...
CCSS Math Activities
Smarter Balanced Sample Items: 7th Grade Math – Target I
The probability is high that these questions will challenge your pupils! The ninth and final installment of the Grade 7 Claim 1 Slideshow series, a set of items assesses the understanding of simple and compound probability concepts....
American Statistical Association
Exploring Geometric Probabilities with Buffon’s Coin Problem
Scholars create and perform experiments attempting to answer Buffon's Coin problem. They discover the relationships between geometry and probability, empirical and theoretical probabilities, and area of a circle and square.
101 Questions
100-Hand Video Poker
You hit the jackpot with a fun lesson! Peak your pupils' interest with a lesson calculating the probability of poker hands. A video shows the different types of possible hands when given a specific hand and one card to draw.
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Empirical Probability: Scoring
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
CK-12 Foundation
Theoretical and Experimental Probability: Pizza Night!
Take a bite out of an enticing resource. Scholars use an interactive to study dependent events. They see how the number of favorable outcomes and total number of outcomes changes as individuals "eat" pieces of pizza.
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
EngageNY
Applying Probability to Make Informed Decisions
Use simulations to determine the probabilities of events to make decisions. Class members are presented with several scenarios, some with known probabilities and others without. Groups run simulations to gather data that they then use to...