Curated OER
Drawing One and Two Playing Cards With Replacement
Math whizzes use data from simulations to make theoretical generalizations and discuss possible relationships between several given events. They use a simple card game to generate data to be analyzed.
Curated OER
Games for Probability: In-Class and Powerball Simulation
Your soon-to-be statisticians play a game to understand the difference between independent and dependent experiments and probability. They draw colored cubes from a bag and then, by either replacing the cube in the bag, or not, for each...
Curated OER
Chaos
Learners explore the concept of probability. In this probability lesson, students use a applet that demonstrates chaos and probability of spread for a forest fire. Learners also play applets about the Game of Life and Rabbits and Wolves,...
Curated OER
Probability - What Are the Odds?
Learners study the concept of probability. For this probability lesson, students define probability and visit an interactive spinner website to learn about theoretical and experimental probability. Learners use pennies and work in pairs...
Curated OER
Probability Activity
Learners differentiate between theoretical and experimental probability. In this probability lesson, students create a puzzle and calculate the probability of an event occurring. They use problems dealing real life scenarios.
Curated OER
The Probability Project
Students work together to complete a project on probability. In groups, they solve probability equations based on the formula and scenerio given to them in a PowerPoint presentation. To end the lesson, they take a quiz on each problem...
Curated OER
The Probability Scale
Young scholars collect data and make predictions. In this probability lesson, students perform experiments calculating the chance of an event occurring. They draw conclusion based on their data.
Curated OER
Probability & Game Theory
Students explore the concept of probability. In this probability lesson, students perform various probability experiments including flipping a coin, picking m&m's out of a bag, and the birthday problem.
Curated OER
Teachers.Net Tootsie Pop Pull - Probability
Students pull tootsie pops from a large grocery bag and tell the teacher three three things: 1. their favorite flavor, 2. probability of them getting their favorite flavor and 3. keep a tally of flavors drawn from the bag at the bottom...
Curated OER
Statistics with M&Ms
Seventh graders explore estimation, measurement, and probability. Students conduct surveys and create charts & graphs. They study the history of chocolate. Students design their own magazine advertisement or create a script for a...
Illustrative Mathematics
But Mango Is My Favorite...
Opening up a package of fruit snacks is like a box of chocolates, you never know what you're going to get. When all the mango flavored ones are missing, learners calculate the probability that one bag versus the whole box is missing the...
Mathematics Assessment Project
Lottery
A probability activity presents a lottery game as an idea for a fundraiser. Pupils analyze the game to determine the number of possible outcomes, then determine whether the game would be a good way to raise funds and to support...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
Project Maths
Outcomes of Coin Tosses
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
Curated OER
Word Problem Practice Workbook
Need worksheets that challenge your middle schoolers to apply their understanding of math? Problem solved! From integers, fractions, and percents, to algebra, geometry, and probability, over 100 pages of word problem worksheets...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Curated OER
Mystery Spinners
Take a spin with probability. Given a set of clues about the probability of events on a spinner, groups create their own device to match the clues. Using a jigsaw strategy, groups share their spinners and strategies with other...
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
Bowland
Lottery
Take a chance on raising money. Learners calculate probabilities to determine whether a lottery is a good way to raise money. Pupils determine the number of combinations of choosing two numbers between one and six. Using the sample...
Bowland
Spinner Bingo
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Curated OER
Probably or Probably Not?
Students utilize the interactive spinner and write down the probability of each color in reduced fraction form in the "Experimental Results" column, labeling each color and its corresponding probability in the same order as in the...
Curated OER
Data Analysis and Probability
Students design models to simulate actual events using various random devices. They estimate the likelihood of a particular outcome using results of simulation. In addition, they simulate the births of three children to a using a coin.
Illustrative Mathematics
Rolling Dice
Rolling dice is a great way for your mathematicians to get a hands-on approach to probabilities. Use the chart to record whether they rolled a six during ten attempts. Calculate results individually (or in small groups) and then record...
Curated OER
"Lucky Charms": Interpreting Data and Making Predictions
Seventh graders determine if a "lucky charm" will increase their chances of winning a game. Students calculate the experimental probability of each player in a game. They observe and collect data from each activity. Students compare the...