Global Oneness Project
The Value of Ancient Traditions
Imagine having to give up cell phones, computers, and TV? What would be lost? What gained? An examination of the Drokpa, a nomadic people who live in the grasslands of Tibet, provides class members an opportunity to consider how access...
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
Code.org
Hard Problems – Traveling Salesperson Problem
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
Computer Science Unplugged
Battleships—Searching Algorithms
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson...
Beauty and Joy of Computing
Combining List Operations
Use list operations to modify an earlier version of Tic Tac Toe. The fourth lab in a series of five has pupils combine list operations to build more powerful operations. They take a project from a previous unit and enhance it to keep...
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Beauty and Joy of Computing
Search Engines
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that...
Drexel University
Learning Roomba Module 1: Robotics Introduction
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Super Teacher Worksheets
Mammal Scavenger Hunt Activity
Did you know that a polar bear's skin is actually black? Or that the lightest mammal weighs less than a paperclip? Young scientists learn these and other amazing facts about mammals as they explore the animal kingdom with...
Code.org
The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Chicago Botanic Garden
Plant Phenology Data Analysis
Beginning in 1851, Thoreau recorded the dates of the first spring blooms in Concord, and this data is helping scientists analyze climate change! The culminating instructional activity in the series of four has pupils graph and analyze...
Cornell University
Sound Waves
How does sound travel through different mediums? Scholars explore this question by creating and observing sound waves as they learn the difference between transverse and longitudinal wave motion. Using their new knowledge, class members...
US Environmental Protection Agency
Types of Radiation
Learn about radiation, and what everyday items produce radiation, with a series of activities about heat transfer. Kids go over basic information about electromagnetic waves and ionizing radiation before performing several experiments...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Science Matters
That’s An Otter Story
Young scientists discover how sea otters' habitats have changed due to human impact. Through conversation, video observation, and story reading, scholars identify how human interactions change a specific ecosystem in both positive and...
California Academy of Science
Rapid Brainstorming: How Can We Improve Our Global Food System?
In 2018, the average fast food burger cost $2.64 while a salad averaged $4.14. Does the price difference matter to public health? Scholars consider that question and others in a brainstorming session about improving our global food...
Code.org
Creating Summary Tables
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
Code.org
One-way Functions – The WiFi Hotspot Problem
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth instructional activity of the series on 12. They also learn about one-way functions and how the Wireless...
Science Matters
Earthquake Building/Shaking Contest
Japan is one of only a handful of countries that constructs buildings that are almost earthquake proof. The 13th lesson in the 20-part series challenges scholars to build structures to test against earthquakes. With limited materials and...
Institute of Electrical and Electronics Engineers
Cracking the Code
Some interesting reading on the history of barcodes opens this technology lesson plan. Readers find out how engineers contribute, and then they gather into groups to discuss possible improvements to our current UPC barcode system. Know...
Curated OER
Tell Us All: Tools for Integrating Math and Engineering
What a scam! Middle and high schoolers pose as journalists exposing consumer fraud. For this lesson, they write an article for a magazine using data collected during previous investigations (prior lessons) to defend their findings that a...