Phys Ed Games
Jump Jump Fit
Looking for cardio fitness to do with the class? Promote a little competition and positive cardio fitness. While one partner is jumping rope, the other partner is jumping from lily pad to lily pad, both keeping track of the number if...
Phys Ed Games
Army and Navy
Youngsters follow commands in a warm-up game. When Army is shouted out, players run to one side of the gym. When they hear Navy, players run to the other side of the gym. If hit the deck is called out, the class lays on...
Phys Ed Games
Classy Moves
Choose a leader to stand in the middle of a circle of students. The leader does any sort of move for 20 seconds, including tuck jumps, jumping jacks, silly dance moves, push-ups, burpees, etc. The rest of the class must mimic the leader...
Phys Ed Games
Card Suit Pickup
Calling all spades, diamonds, hearts, and clubs! Four teams compete against one another to collect all 52 cards in a deck. Each team lines up on one side of the gym, opposite of the deck of cards. Each team member takes turns running to...
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Hourglass Relay
Have the class run continuously in the shape of an hourglass with the hourglass relay activity. Four lines stand in four opposite corners and run to respective lines making the shape of an hourglass. They high five the first person in...
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Fitness Ball Run
Think back-to-front sprints with a ball! Pupils jog around in a straight line while carrying a ball. The leader in the line passes the ball back to the person behind them and so on and so forth until it gets to the last person in...
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Bean-Bag Relays
Divvy up the class into equal groups. First person in line on each team runs to the opposite end of the gym, around the cone, and back to their line. They pass off the bean bag to the next person and sit at the end of the line.
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Bump Tag
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er...
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Rock, Paper, Scissors Champs
The goal of the activity is for participants to win as many rounds of Rock Paper Scissors as they can. Pupils spread out across the gym and play rock paper scissors with random people. The player that loses must get behind...
Phys Ed Games
The Number Game
With the entire class spread around the playing area, set a timer and have kids run, skip, hop, or jump around the area. When the timer stops, yell out a number. The students must form a group of that number, and whomever doesn't have a...
Phys Ed Games
The Reaction Game
Put learners into equal groups with a cone in the middle of each group. Start by calling out a command, whether its touching the nose or toes, balancing on one foot, jump around, doing arm circles, etc. Then, when the students...
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Mental Math Warm-Up
Use a simple warm-up that has pupils solving math equations to determine the number of reps for a certain exercise. Learners use mental math to solve basic equations. Next, they must do the same number reps of whatever exercise...
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Pass and Score Tag
Give two taggers a pool noodle and two freers a foam ball. If runners get tagged, then the freers must free them by throwing the ball to them. The trick is freers can't move when they throw, and runners must catch the ball to be free....
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Crows and Cranes
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the...
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Commandos
First create a starting line and ending line in the gym. After divvying up the class into equal teams, each team lines up in a straight row behind the starting point. Each player is lined up behind the other on their team. When...
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Strikeball
Groups form a circle with each person's feet spread shoulder width apart and touching the person's next to them. Drop a ball in the middle of the circle. The object of the game is for players to keep the ball...
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Hit and Run
After partnering up each person, give the pair a ball. One person gets the ball first, while the other person runs around. The person with the ball tries to chase down their partner and hit them with the ball. Then, the roles reverse....
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Streets and Alleys
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
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Everybody's It
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else.
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Scooter Tag
Have the class spread out around the gym while seated on their scooters. Have a few individuals be the taggers signified by a different color scooter or wearing a penny. If classmates get tagged by a tagger, then they must spin around...
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Line Tag
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
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Hospital Tag
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
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Robot Tag
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
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Keeper of the Castle
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of...
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