Queen of Heaven School
Computer Curriculum
Need some extra resources to get your class computer savvy? How about several years' worth? Show pupils in K-8 a progression of proficiency in a series of computer lessons. Learners master the basics, then work with the Microsoft Office...
Computer Science Field Guide
Computer Science Field Guide
Imagine computer science all summed up in one book. This resource provides 16 chapters that cover many aspects of computer science, ranging from algorithms to software engineering. The e-book contains links to applets to help explain...
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
EngageNY
First-Person Computer Games
How do graphic designers project three-dimensional images onto two-dimensional spaces? Scholars connect their learning of matrix transformations to graphic design. They understand how to apply matrix transformations to make...
Code.org
Star Wars: Building a Galaxy with Code
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
Shodor Education Foundation
Two Variable Function Pump
Use a function to operate on two variables. Pupils look at operating with complex numbers as a function of two variables. The interactive squares the input and adds a constant to it. Learners visualize the resulting output and its...
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Code.org
Understanding Program Flow and Logic
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
California Education Partners
T Shirts
Which deal is best? Learners determine which of two companies has the best deal for a particular number of shirts. They begin by creating a table and equations containing each company's pricing structure....
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Computer Science Unplugged
The Poor Cartographer—Graph Coloring
Color the town red. Demonstrate the concept of graph theory with a task that involves determining the least number of colors needed to color a map so that neighboring countries are not represented by the same color. Pupils...
EngageNY
Modeling Riverbeds with Polynomials (part 2)
Examine the power of technology while modeling with polynomial functions. Using the website wolfram alpha, learners develop a polynomial function to model the shape of a riverbed. Ultimately, they determine the flow rate through the river.
EngageNY
Complex Numbers and Transformations
Your learners combine their knowledge of real and imaginary numbers and matrices in an activity containing thirty lessons, two assessments (mid-module and end module), and their corresponding rubrics. Centered on complex numbers and...
Google
Art: Graffiti
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall.
Google
Art: Paint with Tera
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
CK-12 Foundation
Prime Factorization: Chocolate Chip Factoring
An interactive resource challenges mathematicians to show what they know about prime factorization. Five multiple-choice, true or false, and discussion questions use chocolate chip cookies to set a real-world application of the...
California Department of Education
I’m Ready to Work
Get ready to apply yourself! Lesson four in a series of five college and career readiness lessons introduces the basic parts of a job application. Pupils discover the necessity for good references and create a master job application for...
California Department of Education
My Best Resume
For employers and recruiters, the first step in their quest to find good candidates is the paper screening process. They look at a candidate's application and resume and push forward the files of those who meet their requirements. Thus...
National Gallery of Art
Van Gogh’s Self-Portraits
Scholars get to know famous Dutch painter, Vincent van Gogh, as an artist as well as a person. After reading personal letters and analyzing paintings, participants paint two self-portraits that represent their personality. Then, write a...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
Code.org
Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
Code.org
Compound Conditional Logic
Scholars explore compound conditional logic and learn to use the Boolean operators AND, OR, and NOT within conditional statements by incorporating these operators to improve a previously created app.