Interactive
CK-12 Foundation

Conditional Probability: Game Show with Monty

For Students 9th - 12th Standards
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
Unit Plan
National Security Agency

It's Probably Probable

For Teachers 6th - 8th Standards
Learners make predictions and draw conclusions from given information as they learn the meaning of probability in this vocabulary-rich, integrated activity that presents a variety of teaching strategies to motivate and reach...
Unit Plan
National Security Agency

Are You Game? A Lesson Connecting Fractions and Probability

For Teachers 5th - 7th Standards
Exactly how fair are the board games children grow up playing? Young mathematicians investigate this questions as they work their way through this five-lesson series on basic probability. 
Lesson Plan
West Contra Costa Unified School District

Introduction to Conditional Probability

For Teachers 7th - 9th Standards
Here is a turnkey lesson that walks young statisticians through the development and uses of conditional probability. From dice games to surveys, Venn diagrams to frequency tables, the class learns how a given can effect the overall...
Unit Plan
Intel

Fair Games

For Teachers 6th - 8th Standards
Who said things were fair? The unit introduces probability and its connection to fairness. The class interacts with activities of chance and plays games to relate them to fairness. Groups design a fair game and develop a presentation....
Unit Plan
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Mathematics Vision Project

Probability

For Teachers 10th - 12th Standards
Probability, especially conditional probability, can be a slippery concept for young statisticians.  Statements that seem self-evident on the surface often require a daunting amount of calculations to explicate, or turn out to be...
Interactive
CK-12 Foundation

Mutually Inclusive Events: Card Game

For Students 9th - 12th Standards
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
Unit Plan
Benjamin Franklin High School

Saxon Math: Algebra 2 (Section 4)

For Teachers 9th - 12th Standards
This fourth of twelve units in a series continues the investigation of functions through equations and inequalities. However, the modular nature of the lessons in the section make this an excellent resource for any curriculum...
Lesson Plan
EngageNY

Chance Experiments

For Teachers 7th Standards
Class members are introduced to probability using terms such as impossible, unlikely, likely, and certain. Numbers between zero and one are associated with the descriptions of probability. Pupils find the likelihood of chance experiments...
Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
Lesson Plan
Project Maths

Introduction to Playing Cards

For Teachers 6th - 8th Standards
A fun, engaging lesson is definitely in the cards for your future. Pupils explore a deck of playing cards in the fifth of six parts in the Statistics and Probability series to learn about its suits and the number of each card type. They...
App
iMagine Machine

The Land of Venn - Geometric Defense

For Students 2nd - 5th Standards
Young mathematicians use their geometry skills to save the Land of Venn in an engaging math game. A fun way to reinforce children's understanding of basic geometric figures and shapes.
Interactive
CK-12 Foundation

Mutually Exclusive Events: Lemon Roulette!

For Students 7th - 12th Standards
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
Interactive
CK-12 Foundation

Discrete Random Variables: Roll the Dice!

For Students 9th - 12th Standards
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
Lesson Plan
Virginia Department of Education

It Could Happen

For Teachers 6th
Understanding of probability will probably increase with the use of a refined resource. Pupils learn to distinguish between dependent and independent events as they calculate the probabilities of these types of events in various...
Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To...
Assessment
Bowland

Spinner Bingo

For Teachers 6th - 8th Standards
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Lesson Plan
EngageNY

Expected Value of a Discrete Random Variable

For Teachers 11th - 12th Standards
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
Lesson Plan
1
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Visa

Allowances and Spending Plans

For Teachers 3rd - 6th Standards
Help youngsters understand how to manage small amounts of money by discussing an allowance and the difference between spending, saving, and giving.  
Lesson Plan
Virginia Department of Education

Balancing Act

For Teachers 6th Standards
How many different interpretations of the mean are there? Scholars place numbers on a number line and determine the mean. They interpret the mean as the average value and as the balance point.
Lesson Plan
Visa

A Way to Wealth: Understanding Interest and Investments

For Teachers 9th - 12th Standards
Money motivates! Help young bankers understand how math plays a part in investing. Give learners math practice while instilling real-world financial literacy skills.
Lesson Plan
Visa

Buy, Sell or Hold?: An Overview of Investing

For Teachers 9th - 12th Standards
Break down the often-daunting topic of the stock market with this resource, in which pupils learn basic terminology regarding buying and selling stocks, as well as the factors that influence how much return individuals can receive...

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