K-5 Math Teaching Resources
Math Center Labels
From counters and calculators to pattern blocks and Unifix cubes, this collection of printable labels has exactly what you need to bring some organization to your elementary math class.
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
Benjamin Franklin High School
Saxon Math: Algebra 2 (Section 4)
This fourth of twelve units in a series continues the investigation of functions through equations and inequalities. However, the modular nature of the lessons in the section make this an excellent resource for any curriculum covering...
Mrs. Burke's Math Page
Let Them Eat Pi
Looking for a fun and creative way to celebrate Pi Day? Then this is the resource for you. From a scavenger hunt and trivia contest to PowerPoint presentations and skills practice worksheets, this collection of materials is a...
Curated OER
All About Money
Few topics engage young mathematicians as much as learning about money. Through a series of shared readings and hands-on activities, children explore the US currency system, learning how to count money and calculate change as they create...
Virginia Department of Education
Exploring 3-D Geometry
Take young mathematicians on an exploration of the world of 3-D geometry with this seven-lesson unit. After first defining the terms perimeter, area, and volume and how they apply to the real world, students continue on to learn the...
CK-12 Foundation
Mutually Inclusive Events: Card Game
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
Curated OER
Interpret Clock Time
Save yourself a few minutes of planning with this elementary math lesson plan on elapsed time. Through a series of collaborative and independent learning activities, children explore different real-world situations as they learn how to...
National Security Agency
It's Probably Probable
Learners make predictions and draw conclusions from given information as they learn the meaning of probability in this vocabulary-rich, integrated activity that presents a variety of teaching strategies to motivate and reach all learning...
EngageNY
Dividing Fractions and Mixed Numbers
Class members discover how to extend division to fractions to mixed numbers. Individuals first review how to convert mixed numbers to improper fractions and then apply division strategies learned in previous lessons. A memory game tests...
CK-12 Foundation
Conditional Probability: Game Show with Monty
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
Central New Mexico Community College
Percent Word Problems
Take young mathematicians' understanding of percents into the real world with this series of word problems. Involving a variety of contexts from calculating scores on math tests and savings account interest, to determining sale prices...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
Mathematics Vision Project
Probability
Probability, especially conditional probability, can be a slippery concept for young statisticians. Statements that seem self-evident on the surface often require a daunting amount of calculations to explicate, or turn out to be not so...
Bowland
Spinner Bingo
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Federal Reserve Bank
Your Budget Plan
What do Whoosh and Jet Stream have in common? They are both characters in a fantastic game designed to help high schoolers identify various positive and negative spending behaviors. Through an engaging activity, worksheets, and...
Virginia Department of Education
It Could Happen
Understanding of probability will probably increase with the use of a refined resource. Pupils learn to distinguish between dependent and independent events as they calculate the probabilities of these types of events in various situations.
Scholastic
Study Jams! Mean/Average
Join Zoe as she calculates the average number of points RJ scored in his basketball games. This step-by-step presentation clearly models the procedure for finding the mean of a data set, including examples with both whole number and...
Practical Money Skills
Saving and Investing
You have to have money to make money, especially in the world of banking and investments. High schoolers learn about interest rates, saving and investment options, and ways to stay aware of their money's security and earning ability with...
EngageNY
Expected Value of a Discrete Random Variable
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
Virginia Department of Education
Logarithmic Modeling
Explore logarithms and logarithmic regression. Young mathematicians first learn about inverse functions and about the logarithm function family. They take their newfound knowledge to use logarithmic functions to model situations and...
Virginia Department of Education
Equations
Science equipment can be handy for math class, too. Scholars learn to solve one- and two-step linear equations by using the concept of a balance. They solve real-world problems in a variety of contexts by writing and solving linear...
Virginia Department of Education
Order Up!
Order in the math class! Scholars learn to evaluate expressions using the order of operations. A game has them rolling number cubes to determine numbers to use when evaluating.