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Interactive
American Museum of Natural History

Differentiate! The Stem Cell Card Game

For Students 6th - 12th Standards
Let the games grow. Groups play a card game to grow cells. Players start growing cells from stem cells to create specialized cells in the human body. Learners use full-grown cells from the human body to create stem cells in the lab to...
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Interactive
American Museum of Natural History

A Nature and Nurture Walk in Mendel Park

For Students 6th - 12th Standards
We are what we make of ourselves ... sometimes. Learners play a game to come up with the answer to a riddle. The game consists of determining whether different scenarios are due to nature or nature and nurture. With each correct answer,...
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Interactive
American Museum of Natural History

Express Yourself

For Students 6th - 12th
Emotions are written all over your face. Pupils match six emotions with full facial expressions in an engaging online interactive. The scholars move on to align the same six emotions with only the expressions from the eyes by dragging...
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Activity
American Museum of Natural History

Endangered Species Game

For Students 6th - 12th
Multiple factors affect the survival of endangered species. A hands-on activity has learners explore those factors. They play a board game that highlights factors such as human influence, habitat availability, and new species introduction.
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Interactive
American Museum of Natural History

DNA Detective

For Students 6th - 12th Standards
DNA is like the fingerprint of genetics. A quick lesson introduces the topic of DNA sequences with a mystery about an endangered species. The lesson shows how DNA extraction, replication, and sequencing often provide undeniable evidence...
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Learning
American Museum of Natural History

Dive Into Worlds Within the Sea

For Students 6th - 12th Standards
The ocean is a series of ecosystems within an ecosystem. Learners dive into an exploration of ecosystems in an interactive lesson. They identify connections between organisms by following leading prompts within the lesson. The resource...
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Activity
American Museum of Natural History

Light Quest

For Students 6th - 12th Standards
Grab a partner and shed some light on light. A remote learning resource has scholars play a board game to answer trivia questions about light. They also read about how Einstein contributed to the understanding of light as both a wave and...
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Interactive
American Museum of Natural History

Cuban Wildlife Matching Game

For Students 6th - 12th
Young biologists match Cuban wildlife to their ecosystems by dragging images of the creatures to either a forest, coral reef, cave, or wetland habitat.
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Interactive
American Museum of Natural History

Silk Road Fables

For Students 6th - 12th
Talk about rabbit holes! With just this one resource, learners can travel the Silk Road listening to fables, meet a scientist who studies poisons (and whose favorite book is Alice in Wonderland), and listen to a video interview of an...
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Interactive
American Museum of Natural History

Tools of the Trade

For Students 6th - 12th
Archaeologist David Hurst Thomas details his search for a lost Spanish Mission on St. Catherines Island, Georgia. A great way to introduce youngsters to the life of and the tools used by archaeologists.
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Learning
Luana Game

Women in Science DIY Kit

For Students 5th - 12th
A card game sheds light on famous women in science. Pairs or small groups collect and exchange color-coded cards. Four cards of the same color make a science lab. The first player to create three labs wins the game! Each card features a...
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Interactive
ABCya

Sugar, Sugar - Christmas

For Students 3rd - 8th
The holidays wouldn't complete without lots of sugar and a little bit of strategy! A logic game challenges players to distribute falling sugar into a varying number of mugs using lines drawn from their mouse.
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Interactive
iCivics

Win the White House

For Students 6th - 12th Standards
What does it take to win the White House? A video game allows young political operatives to try their hand at winning 1600 Pennsylvania Avenue by deciding on key issues, where and how to spend campaign dollars, and the role of polling...
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Interactive
iCivics

We The Jury

For Students 6th - 12th Standards
A jury must decide: are the names of two businesses so similar that one is hurt by customer confusion? Learners play the role of a juror who must decide—and convince others—whether Trio Taco and Trio Pizza are too similar. Using...
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Interactive
iCivics

Supreme Decision

For Students 6th - 12th Standards
Is the right to wear a band t-shirt included in our freedom of speech? Budding historians consider the question by using a video game. After a brief animated video, users drop in and listen to Supreme Court justices as they debate the...
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Interactive
iCivics

Sortify: U.S. Citizenship

For Students 6th - 12th Standards
What is the difference between a right and a responsibility? Scholars consider the question while sorting characteristics of citizenship into buckets using a video game. After playing, class members see how effectively they sorted the...
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Interactive
iCivics

LawCraft

For Students 6th - 12th Standards
What's it like to be a senator or member of the House of Representatives? Using a video game simulation, learners discover what it is like to craft and pass legislation from its idea through conference committee. Pop ups and annotation...
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Interactive
iCivics

Executive Command

For Students 6th - 12th Standards
What is it like to be the commander in chief? Learners find out using an engaging video game simulation. As they juggle diplomacy and bills sent from Congress, they make choices to push forward an agenda on issues they think are important. 
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Interactive
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iCivics

Responsibility Launcher

For Students 6th - 12th Standards
So how would pupils solve a town's problems? Using a video game, scholars tell residents of a town how to solve their problems by taking steps such as going back to school, voting, or serving in the military. As they make good choices,...
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Interactive
iCivics

NewsFeed Defenders

For Teachers 6th - 12th Standards
How can people learn to spot viral deception? Players do just that with the NewsFeed Defenders media literacy game. Scholars choose avatars and the focus of their news feeds: student life, health and wellness, or sports and...
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Learning
Serendip

Get the Lead Out!

For Teachers 9th - 12th Standards
Around 500,000 children under the age of six suffer from elevated levels of lead in their blood in the United States. Scholars apply their knowledge about lead to a fun game. As they correctly answer questions, they move their pieces...
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Activity
Serendip

Mitosis, Meiosis and Fertilization Vocabulary Review Taboo Game

For Teachers 9th - 12th Standards
Can you describe a gamete without using the words sperm or egg? Scholars play a vocabulary review game where they try to get other players to guess their words. Each card has the target word as well as two related words they must not...
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Activity
Serendip

Molecular Biology Vocabulary Review Game

For Teachers 9th - 12th Standards
Getting bored with the typical review strategies? Why not turn it into a game! Learners practice their DNA vocabulary by trying to get their partner to guess the word they're describing. To complicate things a bit, there are words that...
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Learning
Serendip

Genetics Review Jeopardy Game

For Teachers 9th - 12th Standards
Why not add a little excitement to review day? Play genetic Jeopardy to quiz your classes before they take the assessment. The resource provides a game board in PowerPoint with questions related to meiosis and prediction of traits.