PhysEdGames
Dinosaur Prowl
Prowl like a dinosaur! Choose several students to be the dinosaurs. The dinosaurs with dodge balls are the taggers, and the Triceratops on the scooters are the freers. As the other players are tagged with balls, the Triceratops scoot...
PhysEdGames
Dead Ant Tag
Tag, you're a dead ant! Players run around the playing area and runs from the taggers. If a player gets tagged, then they must lay on the ground with their arms and legs in the air. To get back into the game, four people must touch the...
PhysEdGames
4-Square Volleyball
Bump, set, spike! Play this twist of 4-square to practice volleyball skills. All you need is four squares connected in all the same corner, and four players. The goal of the game is to be able to get to the king's square by...
PhysEdGames
Snowflakes
First choose three people to be taggers, and two players to be freers. Give each tagger a white foam ball, and give each freer a yellow ball. The rest of the class runs around the playing area. If a runner is tagged with a white ball,...
PhysEdGames
Gingerbread Man Tag
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
Give and Let Live
Blood and Transplant: Organs
Who donates organs, and how do organ donations work? The third lesson in a four-part series discusses the tremendous need for donor organs of all ages and backgrounds. A variety of materials, included with the teacher's guide, walk...
PhysEdGames
Robot Tag
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
PhysEdGames
Continuous Tag
Assign a tagger, and everyone else as runners. The tagger will tag people at random. Persons tagged must go to the other side of the gym court to perform a skill. Once they are done, they can go back in the game.
PhysEdGames
4-Side Warmup
Write four exercises on separate sheets of paper and hang them in the four corners of the gym. Include the name of the exercise and the number of reps for each. Assign class members to each corner. Instruct athletes to complete each...
PhysEdGames
Crows and Cranes
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the gym while the...
PhysEdGames
Pass and Score Tag
Give two taggers a pool noodle and two freers a foam ball. If runners get tagged, then the freers must free them by throwing the ball to them. The trick is freers can't move when they throw, and runners must catch the ball to be free....
PhysEdGames
Mental Math Warm-Up
Use a simple warm-up that has pupils solving math equations to determine the number of reps for a certain exercise. Learners use mental math to solve basic equations. Next, they must do the same number reps of whatever exercise you...
PhysEdGames
Hit and Run
After partnering up each person, give the pair a ball. One person gets the ball first, while the other person runs around. The person with the ball tries to chase down their partner and hit them with the ball. Then, the roles reverse....
Phys Ed Games
The Number Game
With the entire class spread around the playing area, set a timer and have kids run, skip, hop, or jump around the area. When the timer stops, yell out a number. The students must form a group of that number, and whomever doesn't have a...
PhysEdGames
Line Math
Call out an equation and have team members walk, run, or jog to the answer in a line. Then, the next player in line goes. This non-competitive game is good for reinforcing math skills that have answers under 10.
PhysEdGames
Bump Tag
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er makes it...
PhysEdGames
Mystery Tag
When the chosen person yells "Face the wall!" everyone on the opposite end faces the wall while the tagger counts down from five and hides behind an exercise mat. When the tagger gets to zero, everyone runs across the gym to the other...
PhysEdGames
Fitness Relays
After separating the class into equal teams, the first player in each line runs to the opposite end of the gym to the fitness mat. Then, they do a certain number of reps of a certain exercise
PhysEdGames
Hourglass Relay
Have the class run continuously in the shape of an hourglass with the hourglass relay activity. Four lines stand in four opposite corners and run to respective lines making the shape of an hourglass. They high five the first person in...
Phys Ed Games
Army and Navy
Youngsters follow commands in a warm-up game. When Army is shouted out, players run to one side of the gym. When they hear Navy, players run to the other side of the gym. If hit the deck is called out, the class lays on the floor, and...
Phys Ed Games
Jump Jump Fit
Looking for cardio fitness to do with the class? Promote a little competition and positive cardio fitness. While one partner is jumping rope, the other partner is jumping from lily pad to lily pad, both keeping track of the number if...
Phys Ed Games
Fitness Musical Hoops
A new take on musical chairs! Pupils run, skip, jump, high knees, etc. around the perimeter of the gym, making sure not to cross through the middle, as music is being played. Then, when the music stops, children have to put their feet in...
Phys Ed Games
Four Corners
Five groups stand in four corners, with one group in the middle. When the coach says "go!" groups run across the gym to an open available cone before another group gets there. Groups do this all while holding hands, strategizing ahead of...
Phys Ed Games
Rock Paper Scissors War
A new way to play rock paper scissors is here! The team vs. team activity uses rock paper scissors and reaction timing to get pupils running and moving. Show the video to your class before allowing them to play, making sure to clarify...