Curated OER
Count On Two More
Beginning counters will get great practice with this quick activity. In partners or individually, learners turn over a number card onto their "Count On Two More" game board (included). Then, they count out the correct number of units...
Curated OER
Make Ten Bundles
How many rolls until you get to 100? Young mathematicians will have a blast with this place value game, which has them rolling a die and placing a corresponding number of popsicle sticks in the "ones" column of their mat. Once they get...
Illustrative Mathematics
Counting by Tens
With this daily counting activity, your kindergartners will master counting in sequence automatically from 0 to 100, and will count in multiples of ten to 100. With the whole class, count to 100. With each number, learners will whisper...
Illustrative Mathematics
What’s Missing?
Now you see them, now you don't! This fun peek-a-boo activity engages young mathematicians in developing their ability to compose and decompose numbers. After being presented with a series of counters, children close their eyes while the...
Balanced Assessment
Batting Orders
A baseball coach has more than 700 billion decisions to make before a game even starts, and in this resource individuals calculate the number of ways a coach can make a batting lineup. The first question places nine players out of nine....
Balanced Assessment
Bouncing Off the Walls
Apply geometry concepts to improve your pool game! Here scholars create the perfect bank shot using angles of incidence and refraction. They create three different options for the same shot.
CK-12 Foundation
Mutually Exclusive Events: Lemon Roulette!
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Two-Sided Stem-and-Lead Plots: Gamers
Which gender spends more time playing video games? Your classes use provided data to answer this question. They first build a two-sided stem-and-leaf plot and then use the display to look for patterns. Guiding questions help them...
CK-12 Foundation
Vector Projection: Hitting a Baseball
Hit a home run with a resource that is all fun and games. Learners apply an interactive to determine the horizontal component of the distance a baseball travels. They must consider vector projections for this task.
Alabama Learning Exchange
Logarithms: Undo the Exponential
Rumor has it that an exponential can be undone. After playing a rumor game to model exponential growth, pupils learn about undoing exponential functions. They use the definition of the logarithm to convert exponential equations to...
K20 LEARN
What Lies Beyond Talent? Mindset And Neuroplasticity
Individuals' views of their learning processes largely affect how they learn. An engaging activity provides your classes with tools to analyze their own views of learning. Using an online game, they explore the concepts related to a...
101 Questions
Pixel Pattern
Any vintage video game users in the room? Young scholars use a video presentation to analyze patterns in pixel arrangements. By writing an arithmetic sequence, they make predictions about the size of the image.
101 Questions
Catcher to 2nd
Who's on second? Young mathematicians use a diagram of a baseball field to find the distance a catcher must throw to reach second base. A brief video of such a play during a baseball game sets the stage for the assignment.
5280 Math
Capture the Points
Play a game of capture the points. Young scholars receive a number line with specific points graphed and must write an inequality that captures all the points. The second task of the algebra project is to write an inequality with...
PHET
Plinko Probability
It's a good thing the resource dropped into your radar. Young mathematicians use an app that randomly drops balls through a Plinko game and into bins. They compare the distribution to that of an ideal binomial distribution.
College Board
1999 AP® Statistics Free-Response Questions
Closer to 2010 than expected. Several of the 1999 AP® Statistics free-response questions align to Common Core standards. Items ask pupils to analyze residuals, two-way tables, and calculate expected values to determine the fairness...
PHET
Expression Exchange
Bank on your ability to write equivalent expressions. Scholars use an interactive to create expressions using coins. They then convert these to algebraic expressions and figure out how to evaluate them. A game with various difficulty...
PHET
Fractions: Equality
What makes fractions equivalent? Learners first use an interactive that shows equivalent fractions with fraction models and number lines. They then play a game where they must match sets of equivalent fractions with different denominators.
PHET
Fractions: Intro
There's nothing improper in learning about fractions. Scholars apply an interactive to explore models for proper and improper fractions. They then answer a set of questions in a game that requires building models for given fractions and...
PHET
Make a Ten
Rate the resource as a perfect 10. Pupils use an interactive to help add and subtract numbers. They first explore how to express whole numbers using hundreds, tens, and ones, then explore how to add whole numbers by combining to make...
Radford University
Connecting Theoretical and Experimental Probability
Play some games, develop a law, and then call it a day. Learners first perform a small number of trials for a probability experiment, then predict the result for a larger number of trials. They then compile data from the entire class to...
Radford University
PHamily PHeud: An Exploration in Surveys
Get to know the class much better. Scholars brainstorm a topic of interest and then design and conduct a class survey. Using the top responses, they create a game similar to Family Feud and take part in a class competition.
Bowland
Spinner Bingo
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
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