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Interactive
Shodor Education Foundation

Coin Toss

For Students 7th - 12th Standards
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
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Interactive
Shodor Education Foundation

Simple Monty Hall

For Students 6th - 12th Standards
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
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Unit Plan
Beyond Benign

Can You Hear Me Now? Cell Phone Accounts

For Teachers 9th - 12th Standards
How sustainable are cell phones? Throughout the unit, learners explore the issues around cell phones concerning sustainability. Class members take a graphical look at the number of cell phones across the world using a box-and-whisker...
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Interactive
Concord Consortium

Understanding Probability Maps

For Students 9th - 12th
What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...
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Interactive
CK-12 Foundation

Venn Diagrams: T-Shirt Mystery

For Students 6th - 8th
Sorting your t-shirts is easy with Venn diagrams. Individuals use a drag and drop interactive to classify shapes on t-shirts into Venn diagrams. A set of challenge questions tests whether the classification is correct.
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Interactive
CK-12 Foundation

Computing Probabilities for the Standard Normal Distribution: The FDA and Food Safety

For Students 9th - 12th Standards
To recall or not to recall, that is the question. Using provided data, pupils calculate the percent of people that may fall ill on average. The scholars determine the standard deviation based upon the mean and the empirical rule, then...
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Interactive
CK-12 Foundation

Conditional Probability: Colorful Cubes

For Students 9th - 12th Standards
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
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Interactive
CK-12 Foundation

Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!

For Students 7th - 12th Standards
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
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Interactive
CK-12 Foundation

Numerical Computations: Counting Out Probability

For Students 6th - 8th Standards
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
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Interactive
CK-12 Foundation

Operations with Sets: Let's Roll the Dice!

For Students 9th - 12th
There's no need to roll dice for this probability experiment, the resource includes them already. Scholars use an interactive to see how including more possibilities as favorable outcomes in a dice activity affects the probabilities....
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Interactive
CK-12 Foundation

Applications of Probability: What Are the Odds?

For Students 9th - 12th Standards
Improve your chances of understanding odds. Scholars use an interactive spinner to increase and decrease the number of favorable and unfavorable sections on the spinner. This spinner helps them learn about odds.
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Interactive
CK-12 Foundation

Empirical Probability: Scoring

For Students 6th - 8th
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
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Interactive
CK-12 Foundation

Measurement of Probability: Basketball Throw

For Students 6th - 9th Standards
Future mathematicians use an interactive to see how changing the size of a basketball court and the size of a region in the court affects the probability that a ball will randomly fall within the specified region. No calculations are...
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Interactive
CK-12 Foundation

Measurement of Probability

For Students 6th - 8th Standards
Stockings make your legs warmer and math more enjoyable. A drag-and-drop interactive has pupils take stockings out of drawers to calculate probabilities. This includes dependent events where the probabilities depend on previous stocking...
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Interactive
CK-12 Foundation

Definition of Probability: It's in the Bag!

For Students 6th - 8th Standards
It's not in the bag. An interactive provides the probability of picking a certain color marble from a bag after several marbles have been removed. Young mathematicians learn about dependent events from this resource.
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Interactive
CK-12 Foundation

Theoretical and Experimental Probability: Pizza Night!

For Students 6th - 8th
Take a bite out of an enticing resource. Scholars use an interactive to study dependent events. They see how the number of favorable outcomes and total number of outcomes changes as individuals "eat" pieces of pizza.
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Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
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Interactive
CK-12 Foundation

Expected Value: Win a Dollar

For Students 11th - 12th Standards
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
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Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
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Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
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Interactive
CK-12 Foundation

Normal Approximation of the Binomials Distribution: When to Approximate

For Students 9th - 12th
Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios. Scholars...
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Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
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Interactive
CK-12 Foundation

Sums and Differences of Independent Random Variables: Traveling Seasickness

For Students 9th - 12th Standards
Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...
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Interactive
CK-12 Foundation

Discrete Random Variables: Roll the Dice!

For Students 9th - 12th Standards
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...