Curated OER
Lesson 1- Set Design
Line, shape, color, texture, space. The first in a three-part series of lessons intended for advanced theatre arts classes introduces the elements of set design. Class members examine maquettes and analyze how designers have put together...
Curated OER
Symmetries of a Quadrilateral I
Learners examine the properties of quadrilaterals from the point of view of rigid motion. Different types of quadrilaterals are characterized by their symmetries, so learners explore the symmetries of a described quadrilateral to...
Teach Engineering
All Fats Are Not Created Equal
Apply robotics to connect physical properties to chemical properties. Future engineers use robots to determine the melting points of various fats and oils. The robots can do this by measuring the translucency of the fats as they heat up.
Computer Science Unplugged
Battleships—Searching Algorithms
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson plan finishes...
Computer Science Unplugged
Twenty Guesses—Information Theory
How do we determine how much information to include and what can be left out? By playing a game of 20 questions, the class generates the best strategies for finding a number. They then move on to guessing the next letter in a short...
Computer Science Unplugged
Beat the Clock—Sorting Networks
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
Stratford Academy
Microsoft Word Exercise
Get to know the computer program, Microsoft Word, by completing 24 tasks, including typing a line of text, experimenting with format options, inserting page numbers, headers, footers, and more.
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands written on...
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
Beauty and Joy of Computing
Combining List Operations
Use list operations to modify an earlier version of Tic Tac Toe. The fourth lab in a series of five has pupils combine list operations to build more powerful operations. They take a project from a previous unit and enhance it to keep...
Beauty and Joy of Computing
Algorithms
Introduces the class to the idea of searching a list by building a script. Learners modify a guessing game script that will find a number in a list.
Beauty and Joy of Computing
Nesting Lists
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...
Beauty and Joy of Computing
Three Key List Operations
Develop an understanding of the Map, Keep, and Combine operations. The lab leads the class through the exploration of three list operations. Each task contains a self-check to measure scholars' understanding of the operation in the task.
Beauty and Joy of Computing
Search Engines
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that would...
Beauty and Joy of Computing
Unsolvable and Undecidable Problems
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Khan Academy
Challenge: Flower Grower
How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The...
Khan Academy
Challenge: SmileyFace
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
Sharp School
US Geography Landmark Commercial
Experience famous geographical landmarks around the United States right from the comfort of your very own classroom. Learners research national landmarks, such as the Grand Canyon, Yellowstone National Park, and Niagara Falls, and then...
Computer Science Unplugged
Harold the Robot — Thinking About Programming Languages
Get young programmers thinking about programming languages with an activity that asks class members to craft directions for one person (teacher, another adult, or a class mate) acting as a robot. Participants direct the robot to...
Illustrative Mathematics
Logistic Growth Model, Abstract Version
Here learners get to flex some serious algebraic muscles through an investigation of logistic growth. The properties of the constant terms in the logistic growth formula are unraveled in a short but content-dense activity. Moving...
Illustrative Mathematics
How Many Leaves on a Tree?
This is great go-to activity for those spring or fall days when the weather beckons your geometry class outside. Learners start with a small tree, devising strategies to accurately estimate the leaf count. They must then tackle the...
It's About Time
Volcanic Landforms
Did you know the word volcano comes from the name of the Roman god of fire, Vulcan? During this activity, scholars make a topographic map, interpret topographic maps, and infer how lava will flow based on their analysis.
Teach Engineering
Accelerometer: Centripetal Acceleration
Scholars build robotic arms that swing back and forth and use them to collect velocity and acceleration data. To analyze the results, pupils compare data to the equations for angular velocity and centripetal acceleration.
Teach Engineering
About Accuracy and Approximation
How accurate are robots? Groups draw lines by moving robots backwards and forwards by one rotation of the wheels. Using the appropriate formula, they determine the percent error in the length of the lines in relation to the calculated...
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