Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Curated OER
Experimental Probability
For this algebra worksheet, students solve word problems of the possibility of an event occurring using experimental probability. There are 10 questions with an answer key.
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
CK-12 Foundation
Theoretical and Experimental Probability: Pizza Night!
Take a bite out of an enticing resource. Scholars use an interactive to study dependent events. They see how the number of favorable outcomes and total number of outcomes changes as individuals "eat" pieces of pizza.
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
CK-12 Foundation
Empirical Probability: Scoring
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
CK-12 Foundation
Numerical Computations: Counting Out Probability
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
Shodor Education Foundation
Shodor Interactivate: Experimental Probability
This interactive learning activity allows students to explore experimental probability using spinners and dice. Teacher resources are included.
Shodor Education Foundation
Shodor Interactivate: Experimental Probability
Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice.
Shodor Education Foundation
Shodor Interactivate: Crazy Choices Game
Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once.
Shodor Education Foundation
Shodor Interactivate: Stock Exchange Game
In this game, two players compete in a stock exchange, working with the concepts of theorertical and experimental probabilities and expected value. They must enter the probability and payoff of winning a single game, then observe the...
National Council of Teachers of Mathematics
Nctm: Illuminations: Adjustable Spinner
An interactive game for learning theoretical vs experimental probability.
Shodor Education Foundation
Shodor Interactivate: Spinner
This interactive learning activity allows students to explore experimental and theoretical probabilities using a spinner. Teacher resources are included.
National Council of Teachers of Mathematics
Nctm: Illuminations: Random Drawing Tool
Students are able to to visualize the difference between theoretical and experimental probabilities with this computer based tool.
National Council of Teachers of Mathematics
Nctm: Illuminations: Adjustable Spinner
Use this tool to create a spinner to examine experimental and theoretical outcomes.
Shodor Education Foundation
Shodor Interactivate: Advanced Monty Hall
Choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal."