PhysEdGames
Mystery Tag
When the chosen person yells "Face the wall!" everyone on the opposite end faces the wall while the tagger counts down from five and hides behind an exercise mat. When the tagger gets to zero, everyone runs across the gym to the other...
PhysEdGames
Steal the Ball
Put all the balls (same type of ball) in the middle of the basketball court. One person from each team must run to the center of the court and bring back the ball to their team's hula hoop. If using soccer balls, players must dribble;...
PhysEdGames
Line Math
Call out an equation and have team members walk, run, or jog to the answer in a line. Then, the next player in line goes. This non-competitive game is good for reinforcing math skills that have answers under 10.
PhysEdGames
Freeze and Melt
Freeze tag! Have the class spread out around the playing area. Select some players to be freezers and un-freezers. Give freezers a blue ball and un-freezers a red ball. If a runner gets tagged with a blue ball, then they become a...
PhysEdGames
4-Side Warmup
Write four exercises on separate sheets of paper and hang them in the four corners of the gym. Include the name of the exercise and the number of reps for each. Assign class members to each corner. Instruct athletes to...
PhysEdGames
Hop, Skip, Gallop
Begin by having the class line up on one end of the gym floor. Ask the class what is the easiest way to get from one side of the gym to the other. Obviously, by walking. So together they walk across to the other side of the gym. The...
PhysEdGames
Knock'em Downers and Pick'em Uppers
Set up several cones, pylons, or pins around the gym floor. Split that class into two equal groups. Assign one team as the knock'em downers and the other team as the pick'em uppers. Each team does exactly what their name implies....
PhysEdGames
Red-Light Green-Light
Choose a person to be the stoplight. Have everyone else line up on the opposite side of the gym. If "green light" is called out, the players run toward the stoplight person until they hear "red light," which means stop. Anyone that does...
PhysEdGames
Secret Agent Tag
Have the whole class sit down on the floor with their eyes closed. Pick a few people to be the "bad guys," which are the taggers, and a few people to be the "secret agents," which are the freers, by tapping them once or twice on the...
PhysEdGames
Continuous Tag
Assign a tagger, and everyone else as runners. The tagger will tag people at random. Persons tagged must go to the other side of the gym court to perform a skill. Once they are done, they can go back in the game.
PhysEdGames
Blob Tag
Have the class line up on one side of the gym. Choose one person to be the tagger. When the tagger yells "blob tag!" then the whole class runs across the gym while trying not to get tagged. Anyone that's tagged, now becomes part of the...
PhysEdGames
Mat Tag
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to...
PhysEdGames
Fresher
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
PhysEdGames
Team Ball Tag
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
PhysEdGames
Snowflakes
First choose three people to be taggers, and two players to be freers. Give each tagger a white foam ball, and give each freer a yellow ball. The rest of the class runs around the playing area. If a runner is tagged with a white ball,...
PhysEdGames
CandyCane Tag
Choose a tagger. The rest of the class runs around the gym. If a runner is tagged, they must freeze and stand in the shape of a candy cane. To get back into the game, another runner must run underneath the arch of the candy cane.
PhysEdGames
Dead Ant Tag
Tag, you're a dead ant! Players run around the playing area and runs from the taggers. If a player gets tagged, then they must lay on the ground with their arms and legs in the air. To get back into the game, four people must touch the...
PhysEdGames
Santa Tag
Choose a class member to be the Santa. Everyone else is a reindeer and spreads out around the gym. Santa's objective for the game is to tag the others so he can round up his reindeer. When a reindeer is tagged, they must step out of the...
PhysEdGames
4-Square Volleyball
Bump, set, spike! Play this twist of 4-square to practice volleyball skills. All you need is four squares connected in all the same corner, and four players. The goal of the game is to be able to get to the king's square by...
pelinks4u
Volleyball
Before coaching or beginning your next PE unit on volleyball, take a look at this 30-lesson unit that offers instructional techniques for each lesson, as well as warm-up activities, set inductions, and suggested coaching refinements.
Curated OER
Zaitsev's Rule
Discuss the likelihood of ions donating electrons and then forming double bonds with an educational video. It demonstrates the ways of figuring which molecules will react versus others. Your class will appreciate the review.
Bill Nye
Bill Nye The Science Guy on Balance
LOL! Hazel Fanny, the Science Granny is hilarious and educational! After Bill rides a sky-high bicycle, demonstrating the center of gravity, this elderly woman and her girlfriends play tug-of-war with a gang of bikers to display what...
Bill Nye
Bill Nye The Science Guy on Reptiles
A two-minute mini lesson on reptiles entertains and educates your elementary life science learners. The facts that reptiles are cold-blooded, they conserve their energy, and have protective scales, are all divulged by Bill in a way that...
Curated OER
Primary Maths Addition
Learning new ways to look at basic addition problems can help young mathematicians better grasp place value, expanded form, and carrying. Watch the instructor add two and three-digit numbers together by breaking each number into tens and...
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