Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Whats My Rule?

For Students 6th - 9th Standards
What's the rule that makes it true?  A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
Interactive
CK-12 Foundation

Chain Rule

For Students 11th - Higher Ed
Keep it on the chains. Pupils work through the steps in the chain rule using the interactive as a guide. Learners identify the two composed functions and their associated derivatives from a set of choices. They continue on to build the...
Interactive
CK-12 Foundation

Cramer's Rule

For Students 10th - 12th Standards
Use matrices to solve systems of equations. The interactive introduces Cramer's Rule, using determinants of matrices to solve systems of equations. Color coding helps pupils place entries correctly from the system.
Printables
Teacher Treasures

Class Credit Cards

For Teachers 2nd - 6th Standards
Give children credit where credit is due with this classroom management system. Providing each student with their very own charge card, they are able to gain credit for being respectful and responsible and...
AP Test Prep16:14
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Flipped Math

Calculus AB/BC - Finding Antiderivatives and Indefinite Integrals: Basic Rules and Notation

For Students 10th - 12th
Calculus classes definitely need to learn about indefinite integrals. Individuals watch an informative video to learn the antiderivative rules for exponential, logarithmic, trigonometric, and inverse trigonometric functions. To solidify...
AP Test Prep12:39
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Flipped Math

Calculus AB/BC - The Power Rule

For Students 10th - 12th
There has to be a quicker way. Pupils learn the power rule that allows for a shortcut to take the derivative of terms to a power. Using the newly found rule, scholars find the slope of the tangent line to a function at a given x value....
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Tickets at an Arcade

For Students 6th - 9th Standards
This is the ticket to learning about function rules! Using online manipulatives, scholars build a table of values and then answer questions about the related function. They examine the relationship between the input and output values and...
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Function Machine 1

For Students 6th - 9th Standards
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
Interactive
CK-12 Foundation

Input-Output Tables for Function Rules

For Students 6th - 9th Standards
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
Interactive
CK-12 Foundation

Constant, Identity, and Power Rules: Power Rule

For Students 11th - Higher Ed
Learn to gain power in finding derivatives. The resource introduces the power rule. Using the sliders in the interactive, pupils create polynomial functions and find their derivatives. Given the derivative of a polynomial, learners...
Activity
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Teach Engineering

Club Function

For Teachers 7th - 9th Standards
Let's get the herd to follow the rules. The activity associated with the second lesson in the unit introduces the class to the definition of a function. Individuals must gather in groups of zebras and rhinos defined by the general...
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Soda Sugar Function Table

For Students 6th - 9th Standards
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
Interactive
CK-12 Foundation

Input-Output Tables for Function Rules

For Students 6th - 9th Standards
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
Lesson Plan
Curated OER

Interactivate: Introduction to Functions

For Teachers 7th - 9th
This interactive website provides a variety of lesson plans according to which standards you are applying and which textbook you use. Introduce functions to your class by having them construct single operation machines and create...
Unit Plan
National Security Agency

Introducing Integers and Their Operations

For Teachers 6th - 8th Standards
There's nothing negative about this mini-unit on integers! Engaging young mathematicians in a series of hands-on activities and collaborative learning opportunities, this resource offers an excellent way to introduce your class...
Lesson Plan
EngageNY

Ruling Out Chance (part 2)

For Students 10th - 12th Standards
Help your classes find the significance in this instructional activity! Learners analyze the probability of Diff values. They then determine if the difference is significant based on their probability of occurrence. 
Lesson Plan
EngageNY

Ruling Out Chance (part 3)

For Students 10th - 12th Standards
Pupils analyze group data to identify significant differences. They use simulation to create their own random assignment data for comparison. 
Lesson Plan
EngageNY

Ruling Out Chance (part 1)

For Students 10th - 12th Standards
What are the chances? Teach your classes to answer this question using mathematics. The first part of a three-day lesson on determining significance differences in experimental data prompts learners to analyze the data by...
Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Function Machine!

For Students 6th - 9th Standards
Watch as a function machine converts an input to an output. Learners determine the work applied by the function machine to write a function rule. Questions accompany the function machine animation to guide individuals to conclusions.
Unit Plan
Mathematics Vision Project

Module 8: Probability

For Teachers 9th - 12th Standards
It's probably a good idea to use the unit. Young mathematicians learn about conditional probability using Venn diagrams, tree diagrams, and two-way tables. They also take into consideration independence and the addition rules.
Instructional Video9:11
Corbett Maths

Algebraic Proof

For Students 8th - 12th Standards
Proofs do not exist only in geometry. The video shows the class different ways that proofs appear in algebra. Pupils work through a variety of algebraic proofs involving the divisibility of an algebraic expression or whether it is even...
Lesson Plan
Math Solutions

Factor Game

For Teachers 4th - 6th Standards
Learning about factors and multiples is all fun and games with this simple math activity. The lesson begins with the teacher and class playing the Factor Game together as students figure out the rules and uncover key...
Interactive
CK-12 Foundation

Function Rules based on Graphs: Making Money in the Hat Business

For Students 8th - 9th Standards
Hats off to those learning about the graphs of functions. Individuals use an interactive to plot points representing profits for a hat business. They identify a quadratic equation to represent this function and answer challenge questions...