CK-12 Foundation
Function Rules for Input-Output Tables: Whats My Rule?
What's the rule that makes it true? A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
CK-12 Foundation
Chain Rule
Keep it on the chains. Pupils work through the steps in the chain rule using the interactive as a guide. Learners identify the two composed functions and their associated derivatives from a set of choices. They continue on to build the...
CK-12 Foundation
Cramer's Rule
Use matrices to solve systems of equations. The interactive introduces Cramer's Rule, using determinants of matrices to solve systems of equations. Color coding helps pupils place entries correctly from the system.
Teacher Treasures
Class Credit Cards
Give children credit where credit is due with this classroom management system. Providing each student with their very own charge card, they are able to gain credit for being respectful and responsible and...
Flipped Math
Calculus AB/BC - Finding Antiderivatives and Indefinite Integrals: Basic Rules and Notation
Calculus classes definitely need to learn about indefinite integrals. Individuals watch an informative video to learn the antiderivative rules for exponential, logarithmic, trigonometric, and inverse trigonometric functions. To solidify...
Flipped Math
Calculus AB/BC - The Power Rule
There has to be a quicker way. Pupils learn the power rule that allows for a shortcut to take the derivative of terms to a power. Using the newly found rule, scholars find the slope of the tangent line to a function at a given x value....
CK-12 Foundation
Function Rules for Input-Output Tables: Tickets at an Arcade
This is the ticket to learning about function rules! Using online manipulatives, scholars build a table of values and then answer questions about the related function. They examine the relationship between the input and output values and...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 1
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
CK-12 Foundation
Input-Output Tables for Function Rules
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
CK-12 Foundation
Constant, Identity, and Power Rules: Power Rule
Learn to gain power in finding derivatives. The resource introduces the power rule. Using the sliders in the interactive, pupils create polynomial functions and find their derivatives. Given the derivative of a polynomial, learners...
Teach Engineering
Club Function
Let's get the herd to follow the rules. The activity associated with the second lesson in the unit introduces the class to the definition of a function. Individuals must gather in groups of zebras and rhinos defined by the general...
CK-12 Foundation
Function Rules for Input-Output Tables: Soda Sugar Function Table
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
CK-12 Foundation
Input-Output Tables for Function Rules
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
Curated OER
Interactivate: Introduction to Functions
This interactive website provides a variety of lesson plans according to which standards you are applying and which textbook you use. Introduce functions to your class by having them construct single operation machines and create...
National Security Agency
Introducing Integers and Their Operations
There's nothing negative about this mini-unit on integers! Engaging young mathematicians in a series of hands-on activities and collaborative learning opportunities, this resource offers an excellent way to introduce your class...
EngageNY
Ruling Out Chance (part 2)
Help your classes find the significance in this instructional activity! Learners analyze the probability of Diff values. They then determine if the difference is significant based on their probability of occurrence.
EngageNY
Ruling Out Chance (part 3)
Pupils analyze group data to identify significant differences. They use simulation to create their own random assignment data for comparison.
EngageNY
Ruling Out Chance (part 1)
What are the chances? Teach your classes to answer this question using mathematics. The first part of a three-day lesson on determining significance differences in experimental data prompts learners to analyze the data by...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine!
Watch as a function machine converts an input to an output. Learners determine the work applied by the function machine to write a function rule. Questions accompany the function machine animation to guide individuals to conclusions.
Mathematics Vision Project
Module 8: Probability
It's probably a good idea to use the unit. Young mathematicians learn about conditional probability using Venn diagrams, tree diagrams, and two-way tables. They also take into consideration independence and the addition rules.
Corbett Maths
Algebraic Proof
Proofs do not exist only in geometry. The video shows the class different ways that proofs appear in algebra. Pupils work through a variety of algebraic proofs involving the divisibility of an algebraic expression or whether it is even...
Math Solutions
Factor Game
Learning about factors and multiples is all fun and games with this simple math activity. The lesson begins with the teacher and class playing the Factor Game together as students figure out the rules and uncover key...
CK-12 Foundation
Function Rules based on Graphs: Making Money in the Hat Business
Hats off to those learning about the graphs of functions. Individuals use an interactive to plot points representing profits for a hat business. They identify a quadratic equation to represent this function and answer challenge questions...