PPT
Curated OER

Exploring Four Empires of Mesopotamia

For Teachers 10th - 12th
Discover what life was like under each of the four main empires that ruled ancient Mesopotamia. Kids can read along or take notes on the Akkadian, Babylonian, Assyrian, and Neo-Babylonian empires. Notes include dates, key rulers,...
Worksheet
Curated OER

Uncovering Underground Veggies

For Teachers 2nd - 4th
Add a word puzzle to your underground vegetable lesson plan. Learners unscramble vegetable names and discover a hidden message using corresponding numbers and letters.    
Activity
Computer Science Unplugged

Lightest and Heaviest—Sorting Algorithms

For Teachers 3rd - 12th Standards
How do computers sort data lists? Using eight unknown weights and a balance scale, groups determine the order of the weights from lightest to heaviest. A second worksheet provides the groups with other methods to order the weights. The...
Activity
Computer Science Unplugged

Battleships—Searching Algorithms

For Teachers 4th - 12th
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson...
Activity
Computer Science Unplugged

Beat the Clock—Sorting Networks

For Teachers 2nd - 12th Standards
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
Activity
Computer Science Unplugged

Conversations with Computers—The Turing Test

For Teachers 4th - 12th
Will the real computer please stand up? The premise of this activity is for the class to ask questions to a human and to a computer and to determine which is which. The class asks a given set of questions, and the person playing the role...
Activity
Computer Science Unplugged

Card Flip Magic—Error Detection and Correction

For Teachers 4th - 12th
I can find the error in an array of cards? After watching a demonstration class members search for the error is the provided cards. The resource provides a real-life example of using ISBN numbers in error detection and using check...
Activity
Computer Science Unplugged

The Orange Game–Routing and Deadlock in Networks

For Teachers 4th - 12th
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities...
Activity
Computer Science Unplugged

Divide and Conquer—Santa’s Dirty Socks

For Teachers 4th - 12th Standards
The story "Santa's Dirty Socks" provides learners an example of a search algorithm that uses a divide and conquer system similar to a binary search algorithm. The included questions expand upon the concepts that follow the story.
Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
Activity
Computer Science Unplugged

Marching Orders—Programming Languages

For Teachers 4th - 8th
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
eBook
Computer Science Field Guide

Computer Science Field Guide

For Teachers 9th - 12th
Imagine computer science all summed up in one book. This resource provides 16 chapters that cover many aspects of computer science, ranging from algorithms to software engineering. The e-book contains links to applets to help explain...
Activity
Teach Engineering

Automatic Floor Cleaner Computer Program Challenge

For Teachers 6th - 8th
Have your class use the engineering design process to program a vacuum robot. Using computer engineering concepts, teams program an automatic floor cleaner to traverse designated patterns. 
Activity
Beauty and Joy of Computing

Algorithms

For Teachers 9th - 12th
Introduces the class to the idea of searching a list by building a script. Learners modify a guessing game script that will find a number in a list. 
Lesson Plan12:18
1
1
Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson plan introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that...
Lesson Plan
1
1
Teach Engineering

Android Acceleration

For Teachers 9th - 12th Standards
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson progresses nicely by first introducing different types of acceleration to the class. The teacher...
Lesson Plan
TryEngineering

Data Representation: Millions of Colors

For Teachers 9th - 12th Standards
How many colors do you know? The lesson teaches scholars how digital devices use binary and hexadecimal representations to store colors. They learn how millions of colors are available on these devices.
Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the lesson, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot could...
Activity
Beauty and Joy of Computing

Building Grids for Games

For Students 8th - 12th
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
Activity
Beauty and Joy of Computing

Conditional Blocks

For Students 9th - 12th
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
Activity
Beauty and Joy of Computing

Nesting Lists

For Students 9th - 12th
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...
Activity
Beauty and Joy of Computing

Three Key List Operations

For Students 9th - 12th
Develop an understanding of the Map, Keep, and Combine operations. The lab leads the class through the exploration of three list operations. Each task contains a self-check to measure scholars' understanding of the operation in the...
Activity
Beauty and Joy of Computing

Search Engines

For Students 9th - 12th
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that...
Activity
Beauty and Joy of Computing

Unsolvable and Undecidable Problems

For Teachers 9th - 12th
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...

Other popular searches