Teach Engineering
Android Acceleration
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson progresses nicely by first introducing different types of acceleration to the class. The teacher...
TryEngineering
Data Representation: Millions of Colors
How many colors do you know? The lesson plan teaches scholars how digital devices use binary and hexadecimal representations to store colors. They learn how millions of colors are available on these devices.
TryEngineering
Solving a Simple Maze
Solve a maze ... from a robot's point of view. In the lesson, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot could...
Beauty and Joy of Computing
Building Grids for Games
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
Beauty and Joy of Computing
Conditional Blocks
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
Beauty and Joy of Computing
Nesting Lists
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...
Beauty and Joy of Computing
Three Key List Operations
Develop an understanding of the Map, Keep, and Combine operations. The lab leads the class through the exploration of three list operations. Each task contains a self-check to measure scholars' understanding of the operation in the...
Beauty and Joy of Computing
Search Engines
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that...
Beauty and Joy of Computing
Unsolvable and Undecidable Problems
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Drexel University
Learning Roomba Module 1: Robotics Introduction
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Code.org
Introduction to Conditional Logic
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Code.org
Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.
Code.org
The Need for Encryption
Scholars investigate the need for encryption as they read a portion of the book Blown to Bits and discuss encryption techniques. They finish by attempting to decode a message written using a Caesar cipher.
Code.org
Public Key Cryptography
Investigate how public key cryptography works. Scholars continue their study of one-way functions and asymmetric keys and apply this information to public key cryptography. They use an app to explore public key cryptography and its...
Beyond Benign
Lucky Brand Genes: Chromosome Cookies
Mutations are not just deformed creatures we see in movies—they happen every day! Scholars study the different types of genetic mutations in the 12th installment of a series of 18 lessons. A creative activity uses candy and other food...
Beyond Benign
Cats and You: DNA Doubles?
What do cats and human DNA have in common? The second lesson of a series focuses on the mapping of mammal genomes. Scholars learn about the structure of DNA as they compare the chromosomes of humans and felines.
Beyond Benign
Kitten Creation
Your pupils become geneticists as they create cat offspring. The next instructional activity in a series continues an exploration of genetic makeup as scholars consider parent traits to build their offspring. Using household items, they...
Microsoft
Artificial Intelligence
There's nothing artificial about an informative instructional activity. The eighth of nine parts in the Intro to CS with MakeCode series focuses on artificial intelligence. Scholars learn how artificial intelligence is making its way...
Google
Friends: Texting Story
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Google
Art: Greeting Card
Greetings from your computer science class! The culminating activity in the eight-part Google CS Art unit has scholars create digital cards. The purpose of the cards is to show their families what they now know about programming.
Google
Art: Graffiti
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall.
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