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Teachnology
Statistics & Probability with Cards
Give young mathematicians a chance to demonstrate their understanding of basic probability with this series of worksheets. Presented with different situations involving dice and decks of cards, learners must correctly determine the...
Curated OER
Rolling Twice
Rolling dice is the best way to show your learners how probability comes in to play. Although this lesson does not specify an activity, your mathematicians can try this probability with real dice to calculate their experimental...
West Contra Costa Unified School District
Introduction to Conditional Probability
Here is a turnkey lesson that walks young statisticians through the development and uses of conditional probability. From dice games to surveys, Venn diagrams to frequency tables, the class learns how a given can effect the overall...
Concord Consortium
Mystery Dice
Dice aren't typically mysterious devices, but these dice are anything but typical. Scholars try to come up with dice that match given information on the relative frequency when they roll them a certain number of times. They must then...
MENSA Education & Research Foundation
Probably Probability
Reinforce the concept of probability with a series of lessons highlighting the idea of likelihood, probability formulas, relative frequency, outcomes, and event predictions. The collection is made up of four lessons offering informative...
Project Maths
Probability and Relative Frequency
It's all relatively simple once you get the gist. Young mathematicians learn about sample spaces and simple probability by conducting an activity with dice. To complete the second of six parts in the Statistics and Probability unit, they...
Curated OER
Tetrahedral Dice
Put those thinking hats on and look at all the possible outcomes from rolling two different four-sided dice. The challenge in this problem is finding all the combinations when adding and subtracting the numbers from each die and creating...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Kentucky Adult Education
Probability Lesson Plan
Roll the dice with this multimedia math lesson on probability. After first viewing a series of three short videos explaining probability, independent events, and dependent events, young mathematicians complete a set...
National Security Agency
It's Probably Probable
Learners make predictions and draw conclusions from given information as they learn the meaning of probability in this vocabulary-rich, integrated activity that presents a variety of teaching strategies to motivate and reach...
CK-12 Foundation
Operations with Sets: Let's Roll the Dice!
There's no need to roll dice for this probability experiment, the resource includes them already. Scholars use an interactive to see how including more possibilities as favorable outcomes in a dice activity affects the probabilities....
Math12
Basics of Probability
Give your students a fighting chance at understanding probability. Offering numerous examples that clearly demonstrate basic probability concepts, this resource helps young mathematicians learn how to visualize the...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Project Maths
Fair Trials with Two Dice
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
Illustrative Mathematics
Tossing Cylinders
Everyone loves a lesson that involves throwing things around! To understand probability, your experimenters will predict how different cylinder-shaped objects will land when tossed. When the data is collected, they will calculate the...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
EngageNY
Interpreting Expected Value
Investigate expected value as a long-run average. The eighth installment of a 21-part module has scholars rolling pairs of dice to determine the average sum. They find aggregate data by working in groups and interpret expected value as...
EngageNY
Games of Chance and Expected Value 1
There's a strong chance that class members enjoy learning math through engaging games. Scholars analyze games of chance to determine long-term behavior. They learn to calculate expected value to help with this assessment.
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Illustrative Mathematics
Illustrative Mathematics: 7.sp Rolling Dice
Roll two dice 10 times. After each roll, note whether any sixes were observed and record your results in the table below. Aligns with 7.SP.C.7.
Illustrative Mathematics
Illustrative Mathematics: S cp.a.3: Finding Probabilities of Compound Events
Cecil has two six-sided dice, a red one and a white one. Aligns with S-CP.A.3.