Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Teach Engineering
Computer Simulation of an Artificial Neural Network
Ready to learn about machine learning? Pupils explore neutral networks and machine learning by analyzing the logic used in a single perceptron model. They consider its weaknesses and then use a multi-layer perceptron model to run...
T. Smith Publishing
Computer Basics for Kids Worksheet
This informational reading worksheet can be used in your literacy or computer class. Students learn the basic components of computers then test their knowledge with multiple choice and fill-in-the-blank questions.
TryEngineering
Computing in the Cloud
What and where is "the cloud"? The lesson plan teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing services.
Ontario
Animation Programming—Computer Studies
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Smithsonian Institution
What's the Code? Coding Robot Movements Using Sound
Tap into the desire to learn about computer codes. Pupils apply the Tap Code and the Polybius Square to send secret codes using sound. They design a code that tells a robot what movements to make and then test out their code using one of...
Annenberg Foundation
America's History in the Making: Using Digital Technologies
How can digital technology of today link us to the events of the past? Scholars use technology to uncover the vast number of historical resources available in lesson 12 of a 22-part America's History in the Making series. Using databases...
Institute of Electrical and Electronics Engineers
Virtual Reality and Anaglyph Stereoscopic Technology
Experiment with 3-D glasses to learn about stereo images and virtual reality. Scholars look at various images to determine if green/red or red/cyan glasses are preferable. They determine distances between images using the 3-D glasses and...
Buffalo State
A Five Day Approach to Using Technology and Manipulatives to Explore Area and Perimeter
Young mathematicians build an understanding of area and perimeter with their own two hands in a series of interactive geometry lessons. Through the use of different math manipulatives, children investigate the properties of...
Biology Junction
DNA Technology
One of the first biotechnology breakthroughs occurred in 1982 with the creation of synthetic insulin. Young scientists learn about DNA technology with a presentation and accompanying worksheet. It focuses on DNA extraction and...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Microsoft
Variables
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the...
NASA
Hurricanes and Hot Towers with TRMM
Take cover because a wild presentation on hurricanes is about to make landfall in your classroom! An outstanding PowerPoint presentation is the centerpiece of this instructional activity. Not only does it provide information and...
Microsoft
Events and Event-Driven Programming
Make the lesson plan an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson plan,...
Kenan Fellows
Engineering Skills Through Problem Based Learning
Navigate the ups and downs of learning about energy. Future engineers consider how potential and kinetic energy apply to roller coasters. They design a roller coaster of their own and then use computer design software to showcase their...
Institute of Electrical and Electronics Engineers
Arduino Blink Challenge
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Brigham Young University
Computer Age
Theater arts class members get a chance to see how professionals employ tech tools. As they sketch, render, build models, and prepare presentations of the set design for a current show, learners either visit a professional theater or by...
Harvard University
Creative Computing
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
Teach Engineering
Will It Fly?
Go fly a kite, then fly a plane! The 19th part of a 22-part unit on aviation looks at the way kites and gliders help aid in the understanding of flight. Pupils discuss how engineers used kites to influence airplane designs.
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson plan of the series. They begin building a simple digital assistant and work on...