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This Events and Event-Driven Programming lesson plan also includes:
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use Minecraft to conduct several coding activities.
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Concepts
Instructional Ideas
- Use the sample projects as homework
Classroom Considerations
- A basic understanding of cause and effect is necessary
- Note that the series is intended as a semester-long course; instructors can modify activities to fit any time constraints
Pros
- Worksheets include snips of computer screens to show users what the code should look like
- Connection to Minecraft makes the lesson interesting for young learners
Cons
- None
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