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Events and Event-Driven Programming Lesson PlanEvents and Event-Driven Programming Lesson Plan
Publisher
Microsoft
Resource Details
Curator Rating
Educator Rating
Not yet Rated
Grade
6th - 8th
Subjects
STEM
1 more...
Resource Type
Lesson Plans
Audience
For Teacher Use
Duration
5 days
Instructional Strategies
Direct Instruction
2 more...
Technology
Video
Internet Access
Usage Permissions
Fine Print
Lesson Plan

Events and Event-Driven Programming

Curated and Reviewed by Lesson Planet
This Events and Event-Driven Programming lesson plan also includes:
  • Introduction and About (.pdf)
  • Introduction and About (.html)
  • Minecraft: Education Edition
  • Events and Event-Driven Programming (html)
  • Events Overview
  • Assessment
  • Rubric
  • Join to access all included materials

Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use Minecraft to conduct several coding activities.

5 Views 6 Downloads

Concepts

computer code, cause and effect, technology resources

Instructional Ideas

  • Use the sample projects as homework

Classroom Considerations

  • A basic understanding of cause and effect is necessary
  • Note that the series is intended as a semester-long course; instructors can modify activities to fit any time constraints

Pros

  • Worksheets include snips of computer screens to show users what the code should look like
  • Connection to Minecraft makes the lesson interesting for young learners

Cons

  • None

View 3,628 other resources for 6th - 8th Grade STEM

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