Lesson Plan
National Woman's History Museum

Getting with the Program

For Teachers 3rd - 8th Standards
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
AP Test Prep
College Board

GridWorld: A Curriculum Module for Computer Science

For Students 10th - 12th
Stretch out the grid. Teaching modules provide suggestions on how to use the case study, GridWorld, throughout the year as opposed to only right before the exam. The instructional units provide suggestions for presentations, assignments,...
Unit Plan
Harvard University

Creative Computing

For Teachers K - 12th
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
Lesson Plan
Ontario

Animation Programming—Computer Studies

For Teachers 7th - 10th
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Microsoft

Events and Event-Driven Programming

For Teachers 6th - 8th
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Institute of Electrical and Electronics Engineers

Arduino Blink Challenge

For Teachers 9th - 12th Standards
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Unit Plan
2
2
Google

Be Internet Awesome

For Teachers 2nd - 6th
Teach the qualities of a digitally smart citizen with a set of lesson plans created by Google. Along with creating strong passwords, learners explore how to protect their privacy, when to stand up for others against cyberbullying,...
Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Activity
PBS

Code Creators

For Teachers 3rd - 8th
The lesson is real—even if the computer code isn't. Scholars learn about pseudocode, which simulates computer code using everyday language. They write pseudocode for simple actions, then have classmates guess the action from the written...
Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Google

Art: Interactive Art

For Teachers 5th - 9th
What would the Mona Lisa say if she could talk? Scholars create a digital story within the Scratch block-based coding program. They make famous paintings talk and move when viewers click on them to complete the third of eight parts in...
Lesson Plan
1
1
NOAA

Plate Tectonics II

For Teachers 9th - 12th
Mid-ocean ridges, rift valleys, island arcs, mountain ranges, earthquakes, volcanoes ... there are so many features associated with plate tectonics. The 14th installment of a 23-part NOAA Enrichment in Marine sciences and Oceanography...
Lesson Plan
EngageNY

Grade 9 ELA Module 3, Unit 3, Lesson 6

For Teachers 9th Standards
The eighth lesson in the editing process focuses on flow and cohesiveness in the entire research paper. Class members examine color-coded pre- and post-revision model paragraphs and then work in pairs to revise and peer-review their papers.
Lesson Plan
NASA

Let's Investigate Mars

For Teachers 3rd - 7th Standards
Take your science class on a hypothetical field trip to Mars with an engaging astronomy lesson. After first learning about NASA's Mars rover missions, young scientists plan their own scientific investigations of Earth's...
Lesson Plan
National Wildlife Federation

Climate Solutions – A Call to Action!

For Teachers 9th - 12th Standards
The final lesson in the 21-part series on climate change focuses on energy solutions to the consumption problem. Using data specific to their school, pupils make recommendations, follow up on actions, and carefully track progress....
Activity
Music Class

Sound Habits

For Teachers K - 5th
Hear ye! Hear ye! Encourage your young keyboard/piano players to develop sound habits with a resource packet that introduces a dynamic learning method. The free sample lessons, part of a for-purchase program, are designed to be used in a...
Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...