Microsoft
Microsoft Computer Applications
From creating and editing workbooks in Microsoft Excel to designing presentations using Microsoft PowerPoint and documents in Microsoft Word, this is your one-stop, must-have resource for lessons on Microsoft Office (2010).
Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a learning exercise that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and...
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a...
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Code.org
Understanding Program Flow and Logic
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Teach Engineering
Android Acceleration
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson plan progresses nicely by first introducing different types of acceleration to the class. The teacher...
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The instructional activity introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an...
National Woman's History Museum
Getting with the Program
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Code.org
Event-Driven Programming and Debugging
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson plan. Young computer scientists modify two existing apps by adding variables and...
Scholastic
The First Thanksgiving Feast for Grades 3-5
Scholars examine the first Thanksgiving through books and interviews while they complete a KWL chart. Pretending they are part of the feast, learners craft a scrapbook page that features images related to their experience. Pupils reflect...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Google
Art: Graffiti
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall.
TryEngineering
Computing in the Cloud
What and where is "the cloud"? The instructional activity teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing...
California Department of Education
My Best Resume
For employers and recruiters, the first step in their quest to find good candidates is the paper screening process. They look at a candidate's application and resume and push forward the files of those who meet their requirements. Thus...
Safe Routes to School
Pollution & Evolution
Bring together a study of two major scientific topics with a lesson on the relationship between pollution and evolution. With the help of a PowerPoint presentation, hands-on activity. and class demonstration young scientists learn...
Brigham Young University
Computer Age
Theater arts class members get a chance to see how professionals employ tech tools. As they sketch, render, build models, and prepare presentations of the set design for a current show, learners either visit a professional theater or by...
McCook Public Schools
Vocabulary List - Microsoft Word Basics
Never forget a term used in Microsoft Word with these four pages of related vocabulary and their definitions.
Code.org
Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
EngageNY
Revisiting the Graphs of the Trigonometric Functions
Use the graphs of the trigonometric functions to set the stage to inverse functions. The lesson reviews the graphs of the basic trigonometric functions and their transformations. Pupils use their knowledge of graphing functions to model...
Teach Engineering
Cell Membrane Structure and Function
Teach your class how to get out of a cell — or break in. The third installment in a seven-part series introduces the class to cell membranes and their functions. The lesson plan includes information to present to the class,...