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CK-12 Foundation
Domain and Range of a Function: Making Money Math
Graphs are useful for many things, including seeing how much money you can make. Individuals create a graph of earnings from a job based on the number of hours. They determine the domain and range of the graph and answer challenge...
University of Missouri
Money Math
Young mathematicians put their skills to the test in the real world during this four-lesson consumer math unit. Whether they are learning how compound interest can make them millionaires, calculating the cost of remodeling...
CK-12 Foundation
Counting Events: Flipping Unfair Coins
Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...
CK-12 Foundation
Solving Equations with Exponents: Money Over Time
We'd all like to see our money double. An interactive shows how an initial investment of $1,000 will increase using a constant rate of return. Scholars answer a set of challenge questions based on the situation.
CK-12 Foundation
Multi-Step Equations with Like Terms: Shipments
Who doesn't like boxes of money? A drag-and-drop interactive lets users separate variables and constants to combine like terms. They answer a set of challenge questions based on the results of the interactive.
CK-12 Foundation
Function Rules based on Graphs: Making Money in the Hat Business
Hats off to those learning about the graphs of functions. Individuals use an interactive to plot points representing profits for a hat business. They identify a quadratic equation to represent this function and answer challenge questions...
Money Math for Teens
Debt Elimination - Power Tools for Building Wealth
What does it mean to be wealthy? Your learners will consider how carrying debt affects budgeting, and learn about the debt snowball strategy and how is it used in the concept of eliminating debt in order to build wealth.
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Numerical Computations: Counting Out Probability
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
CK-12 Foundation
Checking Solutions to Inequalities: Apples and Bananas Shopping Excursion
Go bananas over a fun interactive! Learners drag a point on a virtual graph of an inequality to see if it is a solution. This helps determine the possible numbers of apples and bananas a shopper can buy with a given amount of money.
CK-12 Foundation
Even and Odd Functions and Function Symmetry: Even and Odd Functions (Symmetry)
Even money states that the resource is good to use. Scholars manipulate an interactive to adjust the portion of a graph to the left of the y-axis. The interactive allows them to switch between even and odd modes that show the right side...
American Statistical Association
Exploring Geometric Probabilities with Buffon’s Coin Problem
Scholars create and perform experiments attempting to answer Buffon's Coin problem. They discover the relationships between geometry and probability, empirical and theoretical probabilities, and area of a circle and square.
Worksheet Web
Learning About Rate
After reading a one-page passage on how to understand and solve distance/rate problems, young mathematicians answer six word problems that have them correctly set up the formula in order to solve for the distnace, rate, or time in the...
School Improvement in Maryland
Monetary Policy
As an introduction to monetary policy, groups investigate and evaluate the effectiveness of current monetary and fiscal policies on promoting full employment, price stability, and economic performance. They then apply monetary tools...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
CK-12 Foundation
Expected Value: Playing Darts
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To...
K12 Reader
Punctuating Appositives
Where do the commas go? Kids rewrite a series of sentences using commas to set off the appositives in each sentence.
K12 Reader
Bartering for Basics
A passage about bartering practiced by early Native American tribes provides the text for a reading comprehension instructional activity that asks kids to use information from the article to answer a series of comprehension...
August House
The Magic Pot
The Magic Pot by Patricia Coombs is the theme of this multidisciplinary lesson plan. Early readers first take part in a read aloud and grand conversation about the story's details. Then, they get to work practicing their skills in...
Curated OER
My Foot and the Standard Foot
Young mathematicians put one foot in front of the other as they learn how to measure length in an elementary math lesson. Using paper cutouts of their own feet, children measure classroom objects as they discover the importance of...