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Teach Engineering

Earthquakes Living Lab: FAQs about P Waves, S Waves and More

For Teachers 9th - 12th Standards
Let's talk about earthquakes .... Using the Internet, pupils research what causes earthquakes, how scientists measure them, their locations, and their effects. The resource is not only informative, but it also builds crucial research...
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Teach Engineering

Earthquakes Living Lab: The Theory of Plate Tectonics

For Teachers 6th - 8th Standards
Find out if your class agrees with Ice Age: Continental Drift ... or if it's just a fun family movie! Class members research the theory of continental drift, examine evidence of plate tectonics, connect this information to engineering,...
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Lesson Plan
Code.org

Packets and Making a Reliable Internet

For Teachers 9th - 12th
That's not what I said! My message did not arrive in the correct order! Introduce the concept of packets and the transmission control protocol used to send and receive information over the Internet. The class participates in an unplugged...
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Activity
2
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Teach Engineering

Earthquakes Living Lab: Designing for Disaster

For Teachers 6th - 8th Standards
Build and design to rock and roll. Pairs research building design in earthquake areas and use computer simulations to see the effects of earthquakes on buildings,. They then sketch and explain a building design that would withstand a...
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Lesson Plan
Code.org

How Routers Learn

For Teachers 9th - 12th
Your routers don't seem to be routing correctly. To figure out why, pupils act like routers, talk to their direct connects in order to determine as much information about the simulated network as possible. As they learn more about paths,...
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Lesson Plan
Code.org

Encoding and Sending Formatted Text

For Teachers 9th - 12th
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message. 
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Lesson Plan
Code.org

Number Systems

For Teachers 9th - 12th
Generating a system of shapes. Groups work together to create a number system using three different shapes as symbols. The groups should come up with the rules that generate all the possible permutations of the three shapes.
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Activity
2
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Teach Engineering

Earthquakes Living Lab: Finding Epicenters and Measuring Magnitudes

For Teachers 9th - 12th Standards
Pairs use an online simulation to determine the epicenter and magnitude of an earthquake. Using real data about the earthquake's maximum S wave amplitudes, they then determine the magnitude. The resource provides a great career...
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Activity
Teach Engineering

Package Those Foods!

For Teachers 6th - 8th Standards
Designing the right package — it's more than a pretty picture. Challenge small groups to design a food package. They must consider the type of food they are packaging and the package's ability to control the physical and chemical changes...
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Activity
2
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Teach Engineering

Earthquakes Living Lab: Geology and the 1906 San Francisco Earthquake

For Teachers 5th - 8th Standards
We can learn from the past to protect the future. Pairs look at two historical earthquakes: San Francisco, Calif., and Kobe, Japan. Pupils compare the two earthquakes and their impacts, then determine how engineers may use the...
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Activity
Exploratorium

Salty Pits

For Teachers 6th - 12th Standards
Yuck, does my deodorant kill that? To test whether deodorant is anti-bacterial, class members use petri dishes to grow control bacteria and bacteria from sweat, and then compare them to see if deodorant effects the growth. 
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Lesson Plan
Institute of Electrical and Electronics Engineers

Conveyor Engineering

For Teachers 3rd - 12th Standards
Moving along the line. Class members research how a conveyor belt works in order to gain background information. Groups then design a conveyor belt that will carry a piece of candy four feet and along a 90-degree turn. The groups build...
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Activity
Teach Engineering

Tippy Tap Plus Piping

For Teachers 10th - 12th Standards
Getting water to a tap requires an understanding the fundamentals of fluid flow. Groups design, build, and test a piping system to get water from the source — a five gallon bucket — to a tippy tap. The objective is to be able to fill...
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Teach Engineering

A Shot Under Pressure

For Teachers 9th - 12th Standards
You've got to pump it up! Using the equations for projectile motion and Bernoulli's Principle, class members calculate the water pressure in a water gun. The pupils collect data on the number of pumps and distance traveled in order to...
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Activity
Computer Science Unplugged

Marching Orders—Programming Languages

For Teachers 4th - 8th
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
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Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing to...
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Activity
Exploratorium

Motor Effect

For Teachers 6th - 12th Standards
The magnetic wire. Class members create a magnetic field by running electricity through a wire. The video included in the resource provides information on how this effect is used to make electrical motors.
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Activity
Exploratorium

Modulated Coil

For Teachers 6th - 12th Standards
Transmit sound with an electromagnet. Class members follow the provided direction and build an electromagnet that will transmit sound though a cassette-tape player. As as extension they create an air core electromagnet and compare its...
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Activity
Computer Science Unplugged

Divide and Conquer—Santa’s Dirty Socks

For Teachers 4th - 12th Standards
The story "Santa's Dirty Socks" provides learners an example of a search algorithm that uses a divide and conquer system similar to a binary search algorithm. The included questions expand upon the concepts that follow the story.
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Activity
Computer Science Unplugged

The Orange Game–Routing and Deadlock in Networks

For Teachers 4th - 12th
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities include...
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Activity
Exploratorium

Pixels, Pictures, and Phones

For Teachers 6th - 12th Standards
Take a real close look at your phone screen. What do you see? Here's an activity that provides guidance on how to look at a smart phone screen in order to see the pixels and to see how the phone creates colors and motion on the screen.
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Activity
Exploratorium

Penny Battery

For Teachers 6th - 12th Standards
Use pennies to light an LED. Class members follow the provided directions to build a multi-celled battery powered by pennies. Using stacks of pennies of varying heights, pupils control the voltage of the battery to light different colors...
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Activity
Computer Science Unplugged

Card Flip Magic—Error Detection and Correction

For Teachers 4th - 12th
I can find the error in an array of cards? After watching a demonstration class members search for the error is the provided cards. The resource provides a real-life example of using ISBN numbers in error detection and using check sums.
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Lesson Plan
Computer Science Unplugged

Colour by Numbers–Image Representation

For Teachers 2nd - 12th
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...