Mathalicious
Three Shots
To foul or not to foul, that is the basketball question. High schoolers look at the probability that fouling out a player and allowing free throws yields a better outcome than allowing the original shot. The resource provides a teacher's...
Curated OER
Modeling Conditional Probabilities 1: Lucky Dip
Check out this detailed lesson plan on conditional probability! Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful suggestions...
Flipped Math
Unit 12 Review: Probability and Normal Distributions
It's time to assess probability knowledge. Individuals complete a set of problems to review concepts from the unit. They identify outcomes and sample spaces, determine compound and conditional probabilities, and investigate situations...
Children’s Hospital of Philadelphia
Development of Disease and Infection
It's all in the cards. Using cards to simulate a disease's attack on the immune system, pupils develop an understanding of how the immune system and pathogens react to each other and why at times the pathogen wins. Groups play a game to...
Rice University
Introductory Statistics
Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material comes from a...
Mathematics Vision Project
Module 8: Probability
It's probably a good idea to use the unit. Young mathematicians learn about conditional probability using Venn diagrams, tree diagrams, and two-way tables. They also take into consideration independence and the addition rules.
CCSS Math Activities
Rolling for the Big One
Knowing math helps you win games. Learners apply conditional probability concepts in an engaging performance task. After playing a game in which players roll a 10-sided polyhedron and then try to place the digits to get the highest...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Conditional Probability: Colorful Cubes
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
CK-12 Foundation
Conditional Probability: Game Show with Monty
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
CK-12 Foundation
Conditional Probability: Candy Store
An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.
Teach Engineering
Don't Be a Square
If Parseltongue is a genetic trait, what is the probability a wizard will inherit the ability to speak Parseltongue? Scholars investigate magical and biological genetics with Punnett squares.
Balanced Assessment
Dog Tags
Class members demonstrate a proficiency with conditional probabilities through this task. Individuals calculate probabilities using multiplication and addition. They also distinguish between repetition and non-repetition while...
Mathematics Assessment Project
Representing Probabilities: Medical Testing
Test probability concepts with an activity that asks pupils to first complete a task investigating false positive in medical testing and then to evaluate sample responses to the same task.
EngageNY
Calculating Conditional Probabilities and Evaluating Independence Using Two-Way Tables (part 2)
Without data, all you are is another person with an opinion. Show learners the power of statistics and probability in making conclusions and predictions. Using two-way frequency tables, learners determine independence by analyzing...
EngageNY
Calculating Conditional Probabilities and Evaluating Independence Using Two-Way Tables (part 1)
Being a statistician means never having to say you're certain! Learners develop two-way frequency tables and calculate conditional and independent probabilities. They understand probability as a method of making a prediction.