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### We found 45 reviewed resources

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3:42

The Secret World of Animal Sleep 101...

8:55

The Circulatory System Part 1: The Heart

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Defining Gravity

Other Resource Types ( 45 )

Lesson Planet

#### High School Balanced Packet 1 Assessment Tasks

Are you looking for assessment tasks for Algebra 1, Algebra 2, or geometry? Check out this collection of 20 assessment tasks designed for high schoolers. Problems are presented with an open-ended format allowing students to use multiple...

Lesson Planet

#### Statistics Fun: Probability

A six-video collection hands viewers the key to understanding conditional probability. It's all in the context of the problem presented! Marbles, dice, Venn diagrams, and a tree diagram show how to calculate conditional probability, how...

Lesson Planet

#### Statistics and Probability: High School Common Core Math

Statistically, the better the Common Core collection the better the lesson planning goes, right? Here is a collection that hits every standard represented in the Common Core Statistics and Probability section. The probability is high...

Lesson Planet

#### Three Shots

To foul or not to foul, that is the basketball question. High schoolers look at the probability that fouling out a player and allowing free throws yields a better outcome than allowing the original shot. The resource provides a teacher's...

Lesson Planet

#### Modeling Conditional Probabilities 1: Lucky Dip

Check out this detailed lesson plan on conditional probability! Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful suggestions...

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#### Development of Disease and Infection

It's all in the cards. Using cards to simulate a disease's attack on the immune system, pupils develop an understanding of how the immune system and pathogens react to each other and why at times the pathogen wins. Groups play a game to...

Lesson Planet

#### Introductory Statistics

Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material comes from a...

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#### Module 8: Probability

It's probably a good idea to use the unit. Young mathematicians learn about conditional probability using Venn diagrams, tree diagrams, and two-way tables. They also take into consideration independence and the addition rules.

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#### Rolling for the Big One

Knowing math helps you win games. Learners apply conditional probability concepts in an engaging performance task. After playing a game in which players roll a 10-sided polyhedron and then try to place the digits to get the highest...

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#### Probability Part 1: Rules and Patterns: Crash Course Statistics #13

Probability is all about patterns and rules. An instructive video explores the tenets of probability. It starts with basic probability, moves on to compound probability, and explores the addition and multiplication rules for probability.

Lesson Planet

#### Something's Rotten in the City of Verona

Data is a powerful tool that your class can use for both good and evil! Help your classes become knowledgeable consumers of information through a game-based exploration. Learners examine a method of determining the reliability of a...

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#### Spinner

Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...

Lesson Planet

#### Two Colors Applet

Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...

Lesson Planet

#### Marbles

Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...

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#### Dice Table

Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...

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#### Crazy Choices Game

Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...

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#### Buffon's Needle

Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...

Lesson Planet

#### Experimental Probability

Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...

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#### Coin Toss

Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....

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#### Simple Monty Hall

What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...

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#### Conditional Probability: Colorful Cubes

An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...

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#### Conditional Probability: Game Show with Monty

The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...

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#### Conditional Probability: Candy Store

An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.

Lesson Planet

#### Don't Be a Square

If Parseltongue is a genetic trait, what is the probability a wizard will inherit the ability to speak Parseltongue? Scholars investigate magical and biological genetics with Punnett squares.