Interactive
CK-12 Foundation

Frequency Tables to Organize and Display Data: Favorite Films

For Students 7th - 10th Standards
What information can your class determine if they know the number of people attending movie showings? Using the information about the number of people at each screening, learners develop a frequency table. The pupils analyze the type of...
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Soda Sugar Function Table

For Students 6th - 9th Standards
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
Interactive
CK-12 Foundation

Bar Graphs, Frequency Tables, and Histograms: Comparing Heights

For Students 7th - 10th Standards
Become a master at creating visual displays. Using a provided list of heights, users of the interactive create a bar graph and a histogram. They answer a set of challenge questions based on these data representations.
Interactive
CK-12 Foundation

Line Plots from Frequency Tables: Sleep Cycles

For Students 6th - 9th Standards
Demonstrate the ease of using a frequency table. An interactive lesson allows learners to create a frequency table efficiently. Challenge questions ask your classes to analyze the data represented in the frequency table. 
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Tickets at an Arcade

For Students 6th - 9th Standards
This is the ticket to learning about function rules! Using online manipulatives, scholars build a table of values and then answer questions about the related function. They examine the relationship between the input and output values and...
Interactive
CK-12 Foundation

Input-Output Tables for Function Rules

For Students 6th - 9th Standards
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
Interactive
CK-12 Foundation

Evaluate Limits Using Graphs and Tables: Where Is That Limit?

For Students 11th - Higher Ed
Limits are made easy through graphs and tables. An easy-to-use interactive lets users change a function on a coordinate plane. They relate graphs and tables to the limit at a specific value.
Interactive
CK-12 Foundation

Polynomials and Factoring: Classification Table

For Students 9th - 12th
It all depends upon the terms. Pupils use the interactive table to sort polynomials. The scholars determine the names for the types of polynomials based on the number of terms.
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Function Machine 1

For Students 6th - 9th Standards
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Whats My Rule?

For Students 6th - 9th Standards
What's the rule that makes it true?  A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Function Machine!

For Students 6th - 9th Standards
Watch as a function machine converts an input to an output. Learners determine the work applied by the function machine to write a function rule. Questions accompany the function machine animation to guide individuals to conclusions.
Interactive
CK-12 Foundation

Input-Output Tables for Function Rules

For Students 6th - 9th Standards
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
Interactive
CK-12 Foundation

Conversion of Decimals, Fractions, and Percents

For Students 6th - 8th Standards
Five questions—true or false and multiple-choice—challenge mathematicians to convert decimals, fractions, and percents. An interactive table displays how to write a portion of shapes in a variety of ways. A discussion question concludes...
Interactive
CK-12 Foundation

Evaluate Limits Using Graphs and Tables: Evaluate the Limits

For Students 11th - Higher Ed
Discontinuities in the graph? No worries. Pupils investigate the limit of a function given graphically using an interactive. The graph has removable and jump discontinuities.
Interactive
CK-12 Foundation

Basic Inverse Trigonometric Functions: Ladder

For Students 10th - 12th Standards
Lean a ladder against the wall to create an angle. Class members use an interactive application to determine the angle a ladder makes with the ground. Individuals respond to five questions using inverse trigonometric functions.
Interactive
CK-12 Foundation

Understand and Create Histograms: Histograms

For Students 6th - 10th Standards
Tally ho! Represent the frequency of ages at school. Pupils finish a tally chart to match the frequencies of ages at school. Using the frequencies, the learners create a histogram. With the aid of the histogram and the frequency table,...
Interactive
CK-12 Foundation

Frequency Polygons: Constructing a Frequency Polygon

For Students 9th - 12th Standards
Connect the dots on frequency. Given a distribution table of scores on an assessment, learners create a frequency polygon by moving points on a graph to the correct frequency. The pupils use the display to answer questions about the...
Interactive
CK-12 Foundation

Circles Not Centered at the Origin: Room Rearranging

For Students 11th - Higher Ed Standards
Where does a circular table fit best? Individuals move a circle representing a table into different quadrants of a room. Pupils determine which equation of the circle will place the table in the appropriate quadrant. A discussion...
Interactive
CK-12 Foundation

Values Written as Powers: Binary Numbers 17 to 24

For Students 6th - 8th Standards
Boost mathematicians' proficiency of binary numbers 17 to 24 with an interactive comprised of six questions—multiple-choice, true or false, and a discussion. A color-coded table reveals binary equivalents to aid in the problem-solving...
Interactive
CK-12 Foundation

Values Written as Powers: Binary Numbers 9 to 16

For Students 6th - 8th Standards
Challenge mathematicians to crack the binary code with an interactive that focuses on numbers nine to 16. A table reveals exponential equations to aid in answering multiple-choice questions. A discussion question gauges comprehension. 
Interactive
CK-12 Foundation

Using Quadratic Equations to Solve Problems: Pizza Slice!

For Students 9th - 12th Standards
Get the most out of a pizza. Class members use an interactive to simulate cutting a pizza to determine the maximum number of slices possible. The pupils create a set of data points and determine the equation that models the relationship.
Interactive
CK-12 Foundation

Existence: One-to-One Functions and Inverses

For Students 11th - Higher Ed Standards
One-to-one means the answer is simple, right? Given four graphs, pupils use a vertical line to test each graph to find out if they are one-to-one. By using the resource, learners realize that not all one-to-one relations are functions....
Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
Interactive
CK-12 Foundation

Function Rules for Input-Output Tables: Function Machine 2

For Students 6th - 9th Standards
Model function operations using a function machine. An interactive lesson has learners determine the patterns of a double function machine. They use the patterns to write functions and make connections between the inputs and outputs.

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