Lesson Plan4:55
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2
Curated Video

Online Reputation and Cyber-bullying

For Teachers 7th - 12th
Combat cyberbullying with information. During this plan, learners watch a couple of videos, consider online behavior scenarios, brainstorm long- and short-term consequences, and discuss how to react to bullying in order to build up to...
Lesson Plan4:55
1
1
Curated Video

Reporting - Safety and Abuse Tool

For Teachers 7th - 12th
Keep your charges safe online with instruction on how to report problems on YouTube. After providing learners with information on the Safety and Abuse Tool, demonstrate how to use the tool and discuss the feature. In groups, learners...
Lesson Plan4:55
1
1
Curated Video

Reporting - Flagging

For Teachers 7th - 12th
While it may feel like you can post just about anything on YouTube, that's not the case. Teach your class about flagging inappropriate content. Learners watch a demonstration, practice flagging, and answer questions about online content.
Lesson Plan
Kenan Fellows

Assembly Required and the Design Process Too!

For Teachers 9th - 12th
An engineering design lesson plan contains connected activities as a capstone engineering project. The activities revolve around the principle of improving an existing object and designing the manufacturing process in order to do so. The...
Activity
Google

Probability Project: Design Your Own Game

For Teachers 10th - 12th Standards
Designing a game is the focus of this probability lesson. Groups develop and build a unique game, including directions for how to play, a calculation of the expected value of winning, and a personal reflection. The plan provides a...
Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Code.org

Introduction to Conditional Logic

For Teachers 9th - 12th
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Assessment
Code.org

Practice PT – Improve Your App

For Students 9th - 12th
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Lesson Plan
Code.org

Beyond Buttons Towards Apps

For Teachers 9th - 12th
Explore how people use event-driven programming in games with a activity that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Lesson Plan
Code.org

Compound Conditional Logic

For Students 9th - 12th
Scholars explore compound conditional logic and learn to use the Boolean operators AND, OR, and NOT within conditional statements by incorporating these operators to improve a previously created app.
Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.

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