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Lesson Plan
Curated OER

Science in baseball

For Teachers 6th
Sixth graders examine how science is used in everyday activities, such as baseball.
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Lesson Plan
Google

Art: Introduction and Discovery

For Teachers 5th - 9th
Art isn't the first thing that comes to mind when thinking about computer science. The first installment of an eight-part Google CS Art unit introduces the series and highlights class procedures. Pupils view videos that show how to use...
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Lesson Plan
Google

Art: Greeting Card

For Teachers 5th - 9th
Greetings from your computer science class! The culminating activity in the eight-part Google CS Art unit has scholars create digital cards. The purpose of the cards is to show their families what they now know about programming.
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Lesson Plan
Carnegie Mellon University

Understanding Electricity Mix Tradeoffs

For Teachers 9th - 12th Standards
Use the accompanying presentation and colorful technology sheets to introduce your class to the 10 different energy technologies. Connect kids to an interactive computer tool that allows them to combine different types of power...
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Lesson Plan
Curated OER

Debating Controversial Issues: Integrating Science and Current Events

For Teachers 9th - 12th
In order to give young scientists experience with critical thinking skills, introduce them to a current controversy and prepare them to debate. Choose a topic, such as genetically modified organisms, and assign groups to represent...
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Lesson Plan
Curated OER

Haber's Process- A Computer Simulation

For Teachers 10th - Higher Ed
Students use an on line simulation to produce ammonia using Haber's process. In this Haber's process lesson plan, students use a spreadsheet to manipulate the pressure, temperature and catalysts used in the production of ammonia. Their...
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Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
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Lesson Plan
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Merlyn Education and Climate Protection Project

Short Story Lesson Plan: "Ghostwriter" By Kyle Downey

For Teachers 8th - 12th Standards
Frankenstein, Mr. Data, Hal, and DEFCON, the computer featured in Kyle Downey’s tale, “Ghostwriter,” all illustrate the dangers of creating intelligent life. After reading Downey’s story, class members craft their own narrative in which...
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Lesson Plan
Code.org

Hard Problems – Traveling Salesperson Problem

For Teachers 9th - 12th
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
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Lesson Plan
Institute of Electrical and Electronics Engineers

Coloring Discrete Structures

For Teachers 6th - 9th
What's the least number of colors needed to color a U.S. map? The lesson plan begins by having pupils view a video clip on continuous and discrete phenomenon, then launches into an activity reminiscent of Zeno's paradox. A separate video...
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Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
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Lesson Plan
Google

Friends: Create a Company

For Teachers 5th - 9th
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come  up...
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Lesson Plan
Google

Friends: Texting Story

For Teachers 5th - 9th
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
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Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
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Lesson Plan
Center Science Education

Field Projects: Science in Action

For Teachers 7th - 10th
Cooperative groups select from one of four scenarios regarding hurricanes, greenhouse gases, thunderstorms, or the global climate domino effect. They discuss what kind of research needs to be conducted to address their chosen scenario...
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Lesson Plan
Curated OER

Weird Science

For Teachers 7th - Higher Ed
Students design their perfect friend. In this adjectives lesson students imagine having a super-computer that analyzes people. Students work to solve personality description word puzzles. Students choose adjectives that describe their...
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Lesson Plan
Curated OER

Science on the Skids

For Teachers 6th - 12th
Students discuss the decline in the sciences in America by comparing statistics and information from the U.s. to other countries. Then they write and deliver a "State of the Sciences" address to their peers.
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Lesson Plan
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National Wildlife Federation

Green Green Revolution

For Teachers 9th - 12th Standards
School budgets don't have a lot of extra money, so when students propose saving the district money, everyone jumps on board. The first lesson in the series of 21 introduces the concept of an energy audit. Scholars form an eco-action team...
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Lesson Plan
Microsoft

Events and Event-Driven Programming

For Teachers 6th - 8th
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
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Lesson Plan
Institute of Electrical and Electronics Engineers

Arduino Blink Challenge

For Teachers 9th - 12th Standards
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
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Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
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Lesson Plan
Drexel University

Learning Roomba Module 1: Robotics Introduction

For Teachers 9th - 12th
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to program a Roomba.
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Lesson Plan
National Nanotechnology Infrastructure Network

Small Scale Stenciling: Mask Lab

For Teachers 6th - 12th
Investigate the procedure for developing computer chips! Learners use solar print paper to create both positive and negative images. They observe the effects of single and multiple exposures and compare results.
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Lesson Plan
Curated OER

Pen Pals

For Teachers 5th - 6th
Students make their own predictions about the amount of different types of birds at each site before they go there. In groups, they collect the bird data and compose letters to their pen pals sharing their information. To end the lesson...

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