Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Lesson Plan
Google

Music and Sound: Guru Introduction and Musical Talent Show

For Teachers 5th - 9th
Become talented in computer science. After interviewing a computer science guru, pupils work on individual projects related to a virtual music talent show. They learn how to use different code blocks in the Scratch programming language,...
Activity
Beauty and Joy of Computing

Sprite Drawing and Interaction

For Students 8th - 12th
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...
Lesson Plan
Curated OER

Select a Sound: RCX Programming

For Teachers 7th - 12th
Young scholars program an RCX to play one sound if a touch sensor is pressed down and another if it is not pressed. They write the program to repeat twenty times and incorporate the use of both a fork and a loop.
Lesson Plan
Curated OER

Variable Arrays

For Teachers 12th
Twelfth graders compare and contrast variables and arrays. Using data, they enter the information into a spreadsheet and an array to compare how they appear. To end the lesson, they complete basic programs in which they use arrays.
Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the lesson plan, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot...
Activity
Beauty and Joy of Computing

Building an App

For Students 8th - 12th
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving...
Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
Lesson Plan
Google

Fashion and Design: Fashion Walk

For Teachers 5th - 9th
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Lesson Plan
Drexel University

Learning Roomba Module 4: Sensors and Actuators

For Teachers 9th - 12th
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
Lesson Plan
EngageNY

The Graph of the Equation y = f(x)

For Students 9th - 10th Standards
Math language? Set notation is used in mathematics to communicate a process and that the same process can be represented as computer code. The concept to the loop in computer code models the approach pupils take when creating a solution...
Lesson Plan
Curated OER

GarageBand Orientation

For Teachers 6th - 12th
Students create short percussion pieces using the computer program GarageBand. Emphasis is placed on student feedback and discussion after performances of the songs are complete.
Lesson Plan
Curated OER

Web Design

For Teachers 6th - 8th
Students are introduced to the seven web design elements. Using examples, they identify the use of good and bad elements. They work with a computer program to help them design their own website and share them with the class.
Activity
Beauty and Joy of Computing

Building Grids for Games

For Students 8th - 12th
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
Lesson Plan
Curated OER

Vocabulary Scavenger Hunt

For Teachers 6th - 8th
Middle schoolers define vocabulary words prior to reading "The Most Dangerous Game" in this interactive language arts lesson that effectively integrates technology. This lesson requires internet access, a mobile computer lab, and an...
Lesson Plan
Curated OER

Highway Design for the Future

For Teachers 8th
Eighth graders research highway designs and create a marble maze to illustrate a highway system. They test their designs and write reports defining the project and analyzing the results.
Lesson Plan
Curated OER

Can You Hear a Story?

For Teachers 2nd - 8th
Students gain an understanding of relationships between music and language arts. They analyze a story and create a musical composition that reflects and enhances the story. The musical accompaniment will be produced in a book on tape.
Lesson Plan
Curated OER

Graphing Galore!

For Teachers K
Students practice sorting and counting different objects. Using this information, they create graphs on a worksheet given to them. They describe and analyze the results and discuss them as a class to end the lesson plan. They also...
Online Course
Code.org

Code Studio: Computer Programming: Course E

For Students 3rd - 5th
Start coding with algorithms, loops, conditionals, and events and then you'll move on functions. In the second part of this course, design and create a capstone project you can share with your friends and family.
Online Course
Code.org

Code Studio: Computer Programming: Course F

For Students 4th - 8th
Learn to use different kinds of loops, events, functions, and conditionals. Investigate different problem-solving techniques and discuss societal impacts of computing and the internet. In the second part of this course, design and create...
Lesson Plan
Code.org

Code.org: For Loop Fun

For Teachers 3rd - 6th
We know that loops allow us to do things over and over again, but now we're going to learn how to use loops with extra structure built right in.
Lesson Plan
Code.org

Code.org: Cs Fundamentals: Lesson 10: Loops With Rey and Bb 8

For Students 1st - 3rd
Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.
Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Learners learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.