Lesson Plan
National Woman's History Museum

Getting with the Program

For Teachers 3rd - 8th Standards
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Lesson Plan
Ontario

Animation Programming—Computer Studies

For Teachers 7th - 10th
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Handout
T. Smith Publishing

Computer Basics for Kids Worksheet

For Students 3rd - 6th Standards
This informational reading worksheet can be used in your literacy or computer class.  Students learn the basic components of computers then test their knowledge with multiple choice and fill-in-the-blank questions.
AP Test Prep
College Board

GridWorld: A Curriculum Module for Computer Science

For Students 10th - 12th
Stretch out the grid. Teaching modules provide suggestions on how to use the case study, GridWorld, throughout the year as opposed to only right before the exam. The instructional units provide suggestions for presentations, assignments,...
Unit Plan
Harvard University

Creative Computing

For Teachers K - 12th
Scratch the surface of computer coding. A seven-unit lesson guide provides a crash course on computer programming. It uses a programming language called Scratch.
Lesson Plan
Microsoft

Events and Event-Driven Programming

For Teachers 6th - 8th
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson plan in the series of 21.
Activity
PBS

Code Creators

For Teachers 3rd - 8th
The lesson is real—even if the computer code isn't. Scholars learn about pseudocode, which simulates computer code using everyday language. They write pseudocode for simple actions, then have classmates guess the action from the written...
Activity
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Teach Engineering

Java Programming: Testing the Edges

For Teachers 9th - 12th
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
Lesson Plan
Institute of Electrical and Electronics Engineers

Arduino Blink Challenge

For Teachers 9th - 12th Standards
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Unit Plan
NASA

Future Temperature Projections

For Teachers 9th - 12th Standards
No one knows what the future will bring, but it's likely to be warmer than before. Pupils first learn about the NASA GISS ModelE2, a global climate model, and about representative concentration pathways that estimate the global output of...
Lesson Plan
Google

Create Your Own Google Logo

For Teachers 5th - 9th
You'll have oodles of Google Doodles. Scholars create their own Google logos using the Scratch coding program. After watching videos on how to add blocks of code in Scratch, they use their newfound knowledge to design a logo based on a...
Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Google

Music and Sound: Guru Introduction and Musical Talent Show

For Teachers 5th - 9th
Become talented in computer science. After interviewing a computer science guru, pupils work on individual projects related to a virtual music talent show. They learn how to use different code blocks in the Scratch programming language,...

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