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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 1

For Teachers 11th - 12th Standards
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
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Interactive
Arcademics

Country Toad

For Students 4th - 6th Standards
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
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Interactive
Arcademics

Capital Penguin

For Students 3rd - 5th Standards
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 2

For Teachers 11th - 12th Standards
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
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Lesson Plan
Curriculum Development Institute

Olympic Games

For Students 7th - 9th
The Olympic Games are the subject of a differentiated lesson for a middle school classroom. Activities include researching the events in the ancient games and comparing them to events in the modern Olympics, gathering acts about why...
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Interactive
Arcademics

Penguin Hop

For Students 3rd - 5th Standards
It's a race to learn the state capitals. Using a multi-player video game, participants hop from iceberg to iceberg as penguins in response to questions about state capitals. The real-time practice lets both teacher and learner assess...
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Lesson Plan
Teacher Vision

Political Events and Summer Olympic Games

For Teachers 5th - 7th
During an Olympics year, the world joins together to celebrate athleticism, patriotism, and history. Learn about the Olympiads of the 20th century with a research project in which groups research one year's Olympic Games. They note the...
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Lesson Plan
Mathalicious

XBOX Xpotential

For Teachers 9th - 12th Standards
Touchdown! This is an exponentially insightful lesson that explores the growth of football games with different video game consoles. Class members discuss whether the increase of mergahertz can be described as linear or exponential. The...
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Activity0:46
PhysEdGames

The Video Camera Game

For Teachers K - 5th
Implement a fun game at the start of your next physical education class to warm-up the class' bodies. Call out video-editing terms to signal a particular tasks such as walking, running, jumping and more!   
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Activity
Serendip

Mitosis, Meiosis and Fertilization Vocabulary Review Taboo Game

For Teachers 9th - 12th Standards
Can you describe a gamete without using the words sperm or egg? Scholars play a vocabulary review game where they try to get other players to guess their words. Each card has the target word as well as two related words they must not...
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Activity
Beauty and Joy of Computing

Building Grids for Games

For Students 8th - 12th
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
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Interactive
American Museum of Natural History

Differentiate! The Stem Cell Card Game

For Students 6th - 12th Standards
Let the games grow. Groups play a card game to grow cells. Players start growing cells from stem cells to create specialized cells in the human body. Learners use full-grown cells from the human body to create stem cells in the lab to...
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Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
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Interactive
Arcademics

Toad Hop

For Students 4th - 6th Standards
Hop-scotch your way across the world to help improve class members' skill and accuracy in identifying capital cities. By using a frog avatar, learners leap to the correct country for each capital city as it flashes up on the screen....
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Activity
University of Pennsylvania

The Reading Road

For Teachers Pre-K - 2nd Standards
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
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Lesson Plan
Media Education Lab

Propaganda in Context

For Teachers 9th - 12th Standards
"Board Game Helps Fight Real World Ebola," a video produced by Voice of America, provides the text for a guided instructional activity that asks viewers to analyze the propaganda techniques used in the video. Groups then select a example...
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Lesson Plan
Curated OER

Miscast and Seldom Seen

For Teachers 9th - 12th
Consider how well students' favorite TV shows, movies and video games reflect the diversity of society. The instructional activity introduces your class to several media literacy concepts, such as how media conveys values and messages,...
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Lesson Plan
US Holocaust Museum

Nazi Olympics: Berlin 1936

For Teachers 6th - 12th Standards
The Olympics are about more than sports—at times, the games are also a place of racism and prejudice! Pupils investigate the 1936 Olympics in Berlin, Germany. They analyze the meaning behind the materials included in the United States...

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