The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
Arcademics
Country Toad
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
Arcademics
Capital Penguin
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
Anti-Defamation League
Don't Let Hate Ruin the Fun: Youth and Online Games
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
Curated OER
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Modeling Video Game Motion with Matrices 2
The second day of a two-part lesson plan on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the...
Curriculum Development Institute
Olympic Games
The Olympic Games are the subject of a differentiated lesson for a middle school classroom. Activities include researching the events in the ancient games and comparing them to events in the modern Olympics, gathering acts about why...
Arcademics
Penguin Hop
It's a race to learn the state capitals. Using a multi-player video game, participants hop from iceberg to iceberg as penguins in response to questions about state capitals. The real-time practice lets both teacher and learner assess...
Teacher Vision
Political Events and Summer Olympic Games
During an Olympics year, the world joins together to celebrate athleticism, patriotism, and history. Learn about the Olympiads of the 20th century with a research project in which groups research one year's Olympic Games. They note the...
Mathalicious
XBOX Xpotential
Touchdown! This is an exponentially insightful lesson that explores the growth of football games with different video game consoles. Class members discuss whether the increase of mergahertz can be described as linear or exponential. The...
PhysEdGames
The Video Camera Game
Implement a fun game at the start of your next physical education class to warm-up the class' bodies. Call out video-editing terms to signal a particular tasks such as walking, running, jumping and more!
Serendip
Mitosis, Meiosis and Fertilization Vocabulary Review Taboo Game
Can you describe a gamete without using the words sperm or egg? Scholars play a vocabulary review game where they try to get other players to guess their words. Each card has the target word as well as two related words they must not...
Beauty and Joy of Computing
Building Grids for Games
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
American Museum of Natural History
Differentiate! The Stem Cell Card Game
Let the games grow. Groups play a card game to grow cells. Players start growing cells from stem cells to create specialized cells in the human body. Learners use full-grown cells from the human body to create stem cells in the lab to...
TryEngineering
Boolean Algebra is Elementary
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
Arcademics
Toad Hop
Hop-scotch your way across the world to help improve class members' skill and accuracy in identifying capital cities. By using a frog avatar, learners leap to the correct country for each capital city as it flashes up on the screen....
University of Pennsylvania
The Reading Road
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
Media Education Lab
Propaganda in Context
"Board Game Helps Fight Real World Ebola," a video produced by Voice of America, provides the text for a guided instructional activity that asks viewers to analyze the propaganda techniques used in the video. Groups then select a example...
Curated OER
Miscast and Seldom Seen
Consider how well students' favorite TV shows, movies and video games reflect the diversity of society. The instructional activity introduces your class to several media literacy concepts, such as how media conveys values and messages,...
US Holocaust Museum
Nazi Olympics: Berlin 1936
The Olympics are about more than sports—at times, the games are also a place of racism and prejudice! Pupils investigate the 1936 Olympics in Berlin, Germany. They analyze the meaning behind the materials included in the United States...
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