Modeling Video Game Motion with Matrices 2

The second day of a two-part lesson on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the 32-part series takes the newly learned rotations and the motion along a line from the previous lesson to create combinations of motions.

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CCSS: Designed
Instructional Ideas

  • Group the class in pairs; have one pupil create a matrix that represents a rotation and the other one use the matrix to perform the rotation
  • Use geometry software to project the example transformations
Classroom Considerations

  • The class should be familiar with matrix multiplication

  • The exit ticket combines the skills learned on the first and second day of the lesson
  • The opening exercises review the rotation transformations

  • None