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This Modeling Video Game Motion with Matrices 2 lesson plan also includes:
- Modeling Video Game Motion with Matrices 2 (Doc)
- Modeling Video Game Motion with Matrices 2 (PDF)
- Modeling Video Game Motion with Matrices 2 (Doc)
- Pre-Calculus Module 1: Teacher Materials
- Pre-Calculus Module1: Student Materials
- Pre-Calculus Module 1: Copy Ready Materials
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The second day of a two-part lesson on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the 32-part series takes the newly learned rotations and the motion along a line from the previous lesson to create combinations of motions.
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Instructional Ideas
- Group the class in pairs; have one pupil create a matrix that represents a rotation and the other one use the matrix to perform the rotation
- Use geometry software to project the example transformations
Classroom Considerations
- The class should be familiar with matrix multiplication
Pros
- The exit ticket combines the skills learned on the first and second day of the lesson
- The opening exercises review the rotation transformations
Cons
- None