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Interactive
Arcademics

Word Invasion

For Students 3rd - 5th Standards
Parts of speech are the subject of an engaging jellyfish-themed learning game. A jellyfish grabs corresponding words to match the part of speech that displays on the screen. Skills include nouns, pronouns, verbs, adjectives, adverbs, and...
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Interactive
Arcademics

Verb Viper

For Students 3rd - 5th Standards
Scholars show what they know about verbs with a quick snake-themed learning game. While verbs scroll across the screen, a viper snaps at correct combinations of subjects and verbs. Practice takes a look at to be and have verbs,...
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Interactive
Arcademics

Puppy Hop

For Students 1st Standards
Young scholars recognize the letters of the alphabet in a dog-themed learning game. Participants listen to letters read aloud, then click on the matching tennis ball, ultimately landing on a comfy bed.
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Interactive
Arcademics

Coconut Vowels

For Students 3rd - 5th Standards
Scholars show what they know about vowel digraphs with a quick coconut-themed learning game. Players fill in the blanks of falling coconuts to make words with a double vowel spelling pattern. 
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Interactive
Arcademics

Turtle Dash

For Students 3rd - 5th Standards
Vowel digraphs are the focus of a turtle-themed learning game. Players race against three others, filling in the blank space of words with a double vowel spelling pattern. 
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Interactive
Arcademics

Giraffe Karts

For Students 3rd - 5th Standards
Take a ride in a go-kart in a fast-paced race. Giraffes speed along the track while scholars read subjects and choose the correct verb. The more accurate subject-verb agreements equal faster wheels.
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Interactive
Arcademics

Bumper Boat Bash

For Students 2nd - 4th Standards
Speed through a bumper boat course to practice making nouns plural. Scholars read 26 plural nouns and choose the correct form out of three to advance their boat closer to the finish line.
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Interactive
Arcademics

Kitten Hop

For Students 1st - 4th Standards
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...
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Interactive
DocsTeach

Around the World with First Lady Pat Nixon

For Teachers 3rd - 9th
Travel the world with the First Lady!  Academics study images from Pat Nixon's travels as First Lady to discover her role in Richard Nixon's presidency. Historians match images to world locations, complete a worksheet, and participate in...
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Interactive
DocsTeach

Analyzing a Photograph of Sally Ride

For Teachers K - 2nd
Sometimes, a picture really does say it all. The activity uses a picture of astronaut Sally Ride to help elementary academics make observations and form conclusions. Young historians study the picture, complete short written prompts, and...
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Interactive
DocsTeach

Patent Analysis: Joseph Glidden's Barbed Wire

For Teachers 3rd - 6th Standards
Barbed wire may have made cattle farming easier, but it brought to an end the free-roaming days of the plains. No longer could Native American groups continue their nomadic lifestyle, and the days of cowboys herding large groups of...
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Interactive
DocsTeach

Analyzing a Photograph of Amelia Earhart

For Teachers K - 2nd
Amelia Earhart forever changed the idea of who could be pilots. The activity helps young academics examine a photo of Amelia Earhart to understand what it tells individuals about the past. Scholars participate in group discussions and...
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Interactive
DocsTeach

Suffragist Susan B. Anthony: Petitioning for the Right to Vote

For Teachers 3rd - 5th Standards
What is the best way to get a point across: a petition or a protest? Using primary sources, including a petition from Susan B. Anthony and a photo of a White House protest from the early 1900s, young historians examine what women did to...
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Interactive
DocsTeach

Patent Analysis: J.W. Davis and Levi Strauss's Fastening Pocket Openings

For Teachers 3rd - 6th Standards
Commonplace today, the zipper and button construction of blue jeans was a major innovation. Using the patent for the J.W. Davis and Levi Strauss innovation, individuals comb an image of the fly for clues. Afterward, they discuss its...
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Interactive
DocsTeach

Patent Analysis: Alexander Graham Bell's Telephone

For Teachers 3rd - 6th Standards
Believe it or not, the plugs and wires on Alexander Graham Bell's patent application for telegraph improvements has a direct connection to devices today. Young historians examine the fine details of the patent application. After they...
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Interactive
DocsTeach

Patent Analysis: Thomas Edison's Lightbulb

For Teachers 3rd - 6th Standards
Watch lightbulbs go off in learners' heads as they look at a patent for Thomas Edison's most famous invention. After examining the light bulb patent, young historians speculate on how the invention changed life in the 1880s and its...
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Interactive
DocsTeach

Analyzing a Photograph of Clara Barton

For Teachers K - 2nd Standards
Just who was Clara Barton? Using an archive photo from the National Archives, class members consider the legacy of the founder of the American Red Cross. The activity includes the photograph, along with prompts to help young scholars...
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Interactive
Arcademics

Tractor Multiplication

For Students 3rd - 5th Standards
Use multiplication to help win a game of tug-of-war. An online game helps learners reinforce their multiplication facts. Selecting the correct answers to multiplication problems helps move a tractor in a tractor tug-of-war in their favor.
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Interactive
Las Cumbres Observatory

Down2Earth: Making Impact Craters

For Students 3rd - 10th
Is the sky falling? Learners use a simulator to modify the mass and velocity of asteroids and collect data on how they influence the diameter and depth of the impact crater. They use their results to draw conclusions and make predictions...
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Interactive
Arcademics

Penguin Jump

For Students 3rd - 5th Standards
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
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Interactive
Arcademics

Swimming Otters

For Students 3rd - 6th Standards
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
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Interactive
Arcademics

Demolition Division

For Students 3rd - 5th Standards
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
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Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
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Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.