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Interactive
PBS

PBS Electoral Decoder

For Students 6th - 12th Standards
Imagine being able to explore all the presidential elections from 1789-2016! Being able to examine the key events, how the states voted, and the importance of the Electoral College in each of the elections! A PBS cartogram makes all this...
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Lesson Plan
Learning to Give

Deliver Gratitude Day

For Teachers K - 12th Standards
Gratitude is the focus of a discussion that sets the stage for pupils to take part in a service-learning project in which they deliver notes of kindness by way of social media or mail. A reflection closes the learning experience.
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Lesson Plan
Scholastic

Writing Letters of Gratitude

For Teachers 3rd - 5th Standards
A lesson begins with a discussion on gratitude—what does it mean, and for who are learners thankful? Scholars share their thoughts and feelings then choose a community worker to which they wish to share their gratitude. Writers compose a...
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Activity
Centervention

A Gratitude Jar for Kids

For Teachers K - 12th
A jar becomes a symbol of gratitude in an activity that challenges scholars to reflect on themselves. Learners decorate a jar to add a touch of personalization. Once ready, prompts offer participants a question or sentence frame that...
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Printables
Centervention

Halloween Worksheet: Monster Feelings

For Teachers K - 5th
Monsters have feelings, too! Scholars explore a variety of emotions with a festive, Halloween flair with two dice-rolling activities. The first activity prompts learners to draw and write about a monster feeling a specific emotion. The...
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Lesson Plan
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Greater Good Science Center

Discover Your Great Full Self

For Teachers 6th - 12th Standards
Reflecting on character strengths can bring a little sunshine as the gray days of winter approach. Tweens and teens view a PowerPoint presentation, watch a short video about character strengths, and take a survey that helps them identify...
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Printables
Centervention

Halloween Worksheets: Emotions Jack-O-Lanterns

For Students K - 5th
Scholars give life to a pumpkin as they design a Jack O'Lantern that exudes a certain emotion. Participants choose one of nine feeling words, or add up to three that aren't listed, locate and cut out face pieces, then glue them to the...
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Worksheet
Centervention

Halloween Worksheets: Emotional Monsters

For Students K - 5th
Eight blank monster faces make up an activity that tasks scholars with drawing a face that corresponds to a specific emotion. Feelings include happiness, confusion, silliness, and more. 
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Interactive
American Museum of Natural History

Theodore Roosevelt's Outdoor Adventures

For Students 6th - 12th
Time for a virtual sightseeing trip. Pupils explore the Grand Canyon, Devil's Tower, and Yosemite Valley in an interactive online experience. They answer questions about the organisms in each location and draw conclusions based on their...
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Interactive
American Museum of Natural History

Bird Watching with Theodore Roosevelt

For Students 6th - 12th
If you can't go to the birds, bring the birds to you! An interactive lesson helps learners identify different bird types by sight and sound. Pop-ups provide information about the different birds and audio plays the sound each bird makes. 
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Website
American Museum of Natural History

All About Horses

For Students 6th - 12th Standards
Horses come in all shapes and sizes, but all belong to the same species. Young scholars explore the different traits and connect the information to genetic modification. The interactive gives them the option to read about 18 different...
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Interactive
Arcademics

Martian Hoverboards

For Students 5th - 6th Standards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
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Interactive
Arcademics

Penguin Jump

For Students 3rd - 5th Standards
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
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Interactive
Arcademics

Swimming Otters

For Students 3rd - 6th Standards
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
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Interactive
Arcademics

Demolition Division

For Students 3rd - 5th Standards
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
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Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
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Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
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Interactive
Arcademics

Pony Division

For Students 3rd - 5th Standards
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
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Interactive
Arcademics

Integer Warp

For Students 6th Standards
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
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Interactive
Arcademics

Spider Match

For Students 6th Standards
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.
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Interactive
Arcademics

Orbit Integers

For Students 6th Standards
Add integers within space. Up to four individuals race through space in a fun online game. Pupils answer integer addition problems with correct answers which provides the spaceship with an additional burst of speed.
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Interactive
Arcademics

Dolphin Dash

For Students 2nd - 4th Standards
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
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Interactive
Arcademics

Dolphin Feed

For Students 2nd - 4th Standards
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
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Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.