PBS
PBS Electoral Decoder
Imagine being able to explore all the presidential elections from 1789-2016! Being able to examine the key events, how the states voted, and the importance of the Electoral College in each of the elections! A PBS cartogram makes all this...
Learning to Give
Deliver Gratitude Day
Gratitude is the focus of a discussion that sets the stage for pupils to take part in a service-learning project in which they deliver notes of kindness by way of social media or mail. A reflection closes the learning experience.
Scholastic
Writing Letters of Gratitude
A lesson begins with a discussion on gratitude—what does it mean, and for who are learners thankful? Scholars share their thoughts and feelings then choose a community worker to which they wish to share their gratitude. Writers compose a...
Centervention
A Gratitude Jar for Kids
A jar becomes a symbol of gratitude in an activity that challenges scholars to reflect on themselves. Learners decorate a jar to add a touch of personalization. Once ready, prompts offer participants a question or sentence frame that...
Centervention
Halloween Worksheet: Monster Feelings
Monsters have feelings, too! Scholars explore a variety of emotions with a festive, Halloween flair with two dice-rolling activities. The first activity prompts learners to draw and write about a monster feeling a specific emotion. The...
Greater Good Science Center
Discover Your Great Full Self
Reflecting on character strengths can bring a little sunshine as the gray days of winter approach. Tweens and teens view a PowerPoint presentation, watch a short video about character strengths, and take a survey that helps them identify...
Centervention
Halloween Worksheets: Emotions Jack-O-Lanterns
Scholars give life to a pumpkin as they design a Jack O'Lantern that exudes a certain emotion. Participants choose one of nine feeling words, or add up to three that aren't listed, locate and cut out face pieces, then glue them to the...
Centervention
Halloween Worksheets: Emotional Monsters
Eight blank monster faces make up an activity that tasks scholars with drawing a face that corresponds to a specific emotion. Feelings include happiness, confusion, silliness, and more.Â
American Museum of Natural History
Theodore Roosevelt's Outdoor Adventures
Time for a virtual sightseeing trip. Pupils explore the Grand Canyon, Devil's Tower, and Yosemite Valley in an interactive online experience. They answer questions about the organisms in each location and draw conclusions based on their...
American Museum of Natural History
Bird Watching with Theodore Roosevelt
If you can't go to the birds, bring the birds to you! An interactive lesson helps learners identify different bird types by sight and sound. Pop-ups provide information about the different birds and audio plays the sound each bird makes.Â
American Museum of Natural History
All About Horses
Horses come in all shapes and sizes, but all belong to the same species. Young scholars explore the different traits and connect the information to genetic modification. The interactive gives them the option to read about 18 different...
Arcademics
Martian Hoverboards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
Arcademics
Penguin Jump
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
Arcademics
Swimming Otters
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
Arcademics
Demolition Division
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
Arcademics
Drag Race Division
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
Arcademics
Division Derby
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
Arcademics
Pony Division
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
Arcademics
Integer Warp
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
Arcademics
Spider Match
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.
Arcademics
Orbit Integers
Add integers within space. Up to four individuals race through space in a fun online game. Pupils answer integer addition problems with correct answers which provides the spaceship with an additional burst of speed.
Arcademics
Dolphin Dash
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
Arcademics
Dolphin Feed
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
Arcademics
Giraffe Dash
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.