Activity0:57
PhysEdGames

Pacman

K - 5th
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
Activity0:59
PhysEdGames

Space Invaders

1st - 4th
Split the class into two groups—the meteors and the satellites—with the majority of the class being satellites. The inner circle in the gym is "inner space" while the court around it is "outer space." When satellites are in inner space...
Activity3:08
PhysEdGames

Pizza Tag

2nd - 5th
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
Activity3:39
PhysEdGames

Fresher

3rd - 8th
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
Activity1:35
PhysEdGames

Hospital Tag

2nd - 6th
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
Activity0:59
PhysEdGames

Continuous Tag

K - 4th
Assign a tagger, and everyone else as runners. The tagger will tag people at random. Persons tagged must go to the other side of the gym court to perform a skill. Once they are done, they can go back in the game.
Activity0:36
PhysEdGames

Everybody's It

1st - 8th
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else. 
Activity1:28
PhysEdGames

Blob Tag

K - 4th
Have the class line up on one side of the gym. Choose one person to be the tagger. When the tagger yells "blob tag!" then the whole class runs across the gym while trying not to get tagged. Anyone that's tagged, now becomes part of the...
Activity1:04
PhysEdGames

Line Tag

K - 5th
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
Activity1:25
PhysEdGames

Mat Tag

2nd - 8th
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to...
Activity0:51
PhysEdGames

Scooter Tag

K - 8th
Have the class spread out around the gym while seated on their scooters. Have a few individuals be the taggers signified by a different color scooter or wearing a penny. If classmates get tagged by a tagger, then they must spin around...
Activity2:04
PhysEdGames

Secret Agent Tag

2nd - 8th
Have the whole class sit down on the floor with their eyes closed. Pick a few people to be the "bad guys," which are the taggers, and a few people to be the "secret agents," which are the freers, by tapping them once or twice on the...
Activity2:15
PhysEdGames

Streets and Alleys

2nd - 8th
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
Activity1:03
PhysEdGames

Crows and Cranes

2nd - 8th
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the...
Activity1:53
PhysEdGames

Pass and Score Tag

2nd - 6th
Give two taggers a pool noodle and two freers a foam ball. If runners get tagged, then the freers must free them by throwing the ball to them. The trick is freers can't move when they throw, and runners must catch the ball to be free....
Activity0:51
PhysEdGames

Freeze and Melt

K - 3rd
Freeze tag! Have the class spread out around the playing area. Select some players to be freezers and un-freezers. Give freezers a blue ball and un-freezers a red ball. If a runner gets tagged with a blue ball, then they become a...
Activity2:59
PhysEdGames

Bump Tag

2nd - 7th
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er...
Activity1:04
PhysEdGames

Mystery Tag

2nd - 8th
When the chosen person yells "Face the wall!" everyone on the opposite end faces the wall while the tagger counts down from five and hides behind an exercise mat. When the tagger gets to zero, everyone runs across the gym to the other...
Instructional Video
Khan Academy

Khan Academy: Commas in Dialogue

9th - 10th
"Today we're going to talk about using commas in dialogue," said David and Paige, KA's resident grammarians.
Instructional Video
Khan Academy

Khan Academy: More Uses for Commas

9th - 10th Standards
David and Paige, KA's resident grammarians, discuss tag questions, yes and no statements, and direct address -- all situations where the comma is super useful.