3D Graphics: Crash Course Computer Science #27

Graphics can make or break a video or computer game. A thorough installment of the Crash Course Computer Science series describes different types of graphics projections, including orthographic projections and perspective projections. It also goes over scanline and painter's rendering as well as z buffering.

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Instructional Ideas
  • Invite a game designer to talk about his or her experiences
Classroom Considerations
  • Builds on information from previous videos
  • Some basic geometry knowledge is necessary (polygons, planes, etc.)
  • Animations help with understanding
  • Explanations are clear and concise
  • None