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Activity1:00
Phys Ed Games

Classy Moves

2nd - 8th
Choose a leader to stand in the middle of a circle of students. The leader does any sort of move for 20 seconds, including tuck jumps, jumping jacks, silly dance moves, push-ups, burpees, etc. The rest of the class must mimic the leader...
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Instructional Video0:49
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1
Volleyball Canada

Shot Practice

6th - 12th
Give your volleyball lessons a boost with this "Shot Practice" video. Here, you will get insight as to how the practice drill is executed with four players standing on one side of the net, shooting the ball to the other side, and...
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Activity1:04
PhysEdGames

Fitness Ball Run

2nd - 8th
Think back-to-front sprints with a ball! Pupils jog around in a straight line while carrying a ball. The leader in the line passes the ball back to the person behind them and so on and so forth until it gets to the last person in the...
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Activity1:04
PhysEdGames

Line Tag

K - 5th
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
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Activity3:16
Phys Ed Games

X-Circuit Fitness

5th - 8th
Get the class fit and have them participate in x-circuit fitness with six stations. Groups move from station to station in the correct directional path in two minutes completing each desired activity. Choose activities that are...
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Activity1:40
Phys Ed Games

Army and Navy

2nd - 8th
Youngsters follow commands in a warm-up game. When Army is shouted out, players run to one side of the gym. When they hear Navy, players run to the other side of the gym. If hit the deck is called out, the class lays on the floor, and...
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Activity2:59
PhysEdGames

Bump Tag

2nd - 7th
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er makes it...
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Activity1:30
Phys Ed Games

The Reaction Game

K - 6th
Put learners into equal groups with a cone in the middle of each group. Start by calling out a command, whether its touching the nose or toes, balancing on one foot, jump around, doing arm circles, etc. Then, when the students hear "GO!"...
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Activity0:45
PhysEdGames

Mental Math Warm-Up

1st - 8th
Use a simple warm-up that has pupils solving math equations to determine the number of reps for a certain exercise. Learners use mental math to solve basic equations. Next, they must do the same number reps of whatever exercise you...
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Activity2:15
PhysEdGames

Streets and Alleys

2nd - 8th
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
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Activity1:35
PhysEdGames

Hospital Tag

2nd - 6th
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
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Activity0:49
PhysEdGames

Gingerbread Man Tag

K - 5th
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...

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