Activity
US Department of Commerce

Using Fractions to Compare Amusements Parks By States

For Teachers 3rd Standards
Amuse learners with a lesson on amusement parks and fractions. Using provided census data on the number of amusement parks in each state, third graders represent the fraction of states that fall within a certain range. They create a...
Activity
Teach Engineering

Amusement Park Ride: The Ups and Downs in Design

For Teachers 7th - 8th Standards
Groups design the ultimate roller coaster by considering potential and kinetic energy. They test their designs using marbles and then go on to rate each group's design based on aesthetics, loop diameter, and cost.
Activity
US Department of Commerce

Changes in My State

For Teachers 3rd Standards
So much can change in seven years. Young statisticians choose three types of businesses, such as toy stores and amusement parks, and use census data to determine how the number of those businesses in their state changed between 2010 to...
Activity
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Teach Engineering

Edible Rovers (High School)

For Teachers 9th - 12th Standards
Design and build a rover ... then eat it? This activity has groups of two design and build Mars rovers. The teams determine what instruments they want to include with their rover and plan a budget. They calculate the cost of the body of...
Activity
1
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Teach Engineering

Egg-cellent Landing

For Teachers 6th - 8th Standards
The classic egg-drop experiment gets a new bounce with an activity that asks pairs to design a lander similar to one used to land a rover on Mars within a fixed budget. The activity provides a great introduction to the idea of...
Activity
Google

Probability Project: Design Your Own Game

For Teachers 10th - 12th Standards
Designing a game is the focus of this probability lesson. Groups develop and build a unique game, including directions for how to play, a calculation of the expected value of winning, and a personal reflection. The plan provides a...
Activity
Curated OER

A Tour of Jaffa

For Teachers 8th - 10th Standards
Use the age-old Traveling Salesman Problem to introduce Hamilton circuits to your young travelers. Individuals then plan an efficient route to visit all the places they want to go.