PPT
Curated OER

Computer Language

For Teachers 11th - Higher Ed
A thorough and engaging slideshow presentation discusses all things computer, from artificial intelligence programs to text messaging lingo. Computer science students will get a kick out of the examples for ELIZA, Otto Jesperson's...
Lesson Plan
Ontario

Animation Programming—Computer Studies

For Teachers 7th - 10th
Introduce high schoolers interested in animation programming to fundamental programming concepts so that they can plan and write simple programs.
Lesson Plan
College Board

AP® Computer Science: A Picture Lab Student Guide

For Students 11th - 12th
How do you modify digital pictures? In this lab learners write methods that modify digital pictures. They how to traverse a two-dimensional array of integers or objects, and are introduced to nested loops, binary numbers,...
Lesson Plan12:18
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Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the...
Lesson Plan2:39
Code.org

Star Wars: Building a Galaxy with Code

For Teachers 6th - 12th
Welcome to the code side. The interactive lesson introduces coding in a game format with familiar characters. Young computer experts learn to develop code to control the interaction of the characters in the game. The activity ends with...
Activity
Computer Science Unplugged

Twenty Guesses—Information Theory

For Teachers 4th - 8th
How do we determine how much information to include and what can be left out? By playing a game of 20 questions, the class generates the best strategies for finding a number. They then move on to guessing the next letter in a short...
Activity
Computer Science Unplugged

The Intelligent Piece of Paper

For Teachers 3rd - 12th
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Lesson Plan
Drexel University

Learning Roomba Module 4: Sensors and Actuators

For Teachers 9th - 12th
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
Activity
Beauty and Joy of Computing

Algorithms

For Teachers 9th - 12th
Introduces the class to the idea of searching a list by building a script. Learners modify a guessing game script that will find a number in a list. 
Lesson Plan
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Teach Engineering

Android Acceleration

For Teachers 9th - 12th Standards
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson plan progresses nicely by first introducing different types of acceleration to the class. The teacher...
Lesson Plan
Drexel University

Learning Roomba Module 1: Robotics Introduction

For Teachers 9th - 12th
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to...
Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Activity
Beauty and Joy of Computing

Unsolvable and Undecidable Problems

For Teachers 9th - 12th
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Lesson Plan
Curated OER

Meet Your New eBuddy

For Teachers 2nd - 4th
Young scholars are introduced to the eBuddies laptop system. Using the technology, they create a new Word document and practice using a mouse. Opening a new window from Internet Explorer, they view an appropriate site which allows them...
Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
Lesson Plan
Curated OER

Learning With Paint And Literature: "Today I Feel Silly"

For Teachers K - 3rd
Students draw a picture related to the book "Today I Feel Silly" using a computer drawing program. They listen to the story and answer discussion questions, view drawings on the teacher's Paint website, and create an illustration of...
Lesson Plan
Code.org

Functions and Top-Down Design

For Teachers 9th - 12th
Let me break it down for you! Introduce your class to a way of breaking up a complicated task into its component pieces. Individuals draw a complex figure using JavaScript and then break it down to help determine the...
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Lesson Plan
Curated OER

Computer Skills for the Classroom and Beyond

For Teachers 5th - 12th
Students discover the concept of telecomputing. They identify the ways it promotes a global community. They exchange e-mails with students in other countries. They also examine the difference between public and private information.
Lesson Plan
Curated OER

Students Get Animated: Make Existing Lessons Move and Motivate Students

For Teachers 9th - 12th
Pupils study the chemical elements in a computer generated cartoon format. In this computer animation and chemistry lesson, students learn how to animate using computer programs. Pupils use animation to learn about the Periodic Table of...
Lesson Plan
TryEngineering

Circuits and Boolean Expressions

For Teachers 3rd - 6th Standards
Teach basic logic using Boolean operators. Young computer scientists learn about the operators NOT, AND, and OR, and how they can be expressed using Boolean notation, logic gates, or truth tables. Along the way, they learn about half...
Lesson Plan
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Teach Engineering

Complex Networks and Graphs

For Students 7th - 10th Standards
Show your class how engineers use graphs to understand large and complex systems. The resource provides the beginnings of graph theory by introducing the class to set theory, graphs, and degree distributions of a graph. 
Lesson Plan
Drexel University

Learning Roomba Module 5: Localization

For Teachers 9th - 12th
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.