Google
Friends: Create a Company
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come up...
Google
Friends: Texting Story
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Center Science Education
Field Projects: Science in Action
Cooperative groups select from one of four scenarios regarding hurricanes, greenhouse gases, thunderstorms, or the global climate domino effect. They discuss what kind of research needs to be conducted to address their chosen scenario...
Curated OER
Weird Science
Young scholars design their perfect friend. In this adjectives lesson plan students imagine having a super-computer that analyzes people. Young scholars work to solve personality description word puzzles. Students choose adjectives that...
Curated OER
Science on the Skids
Students discuss the decline in the sciences in America by comparing statistics and information from the U.s. to other countries. Then they write and deliver a "State of the Sciences" address to their peers.
Texas Instruments
TI-Nspire™ CAS
When it comes to rating educational calculators, this calculator is always near the top of this list. Now it's available as an app. There is a lot of calculator power wrapped up in this app. Not only is this a fully functioning...
Curated OER
Behind the Scenes of an ESL Classroom Part One
A computer science degree, a stack of textbooks, and a room full of English language learners is sure to bring excitement to one's day.
Scholastic
Study Jams! Animal Cells
Using stunning computer imagery, this resource introduces life science learners to cells. It zeros in on the animal cell and the function of its more prominent organelles. Additional support is offered in the form of a self-assessment...
Scholastic
Study Jams! Skeletal System
A dazzling display colorful computer-generated images, x-rays, and photographs create a comprehensive introduction to the skeletal system. With 12 slides in all, aspiring anatomists learn that there are 206 bones in the human body and...
National Wildlife Federation
Green Green Revolution
School budgets don't have a lot of extra money, so when students propose saving the district money, everyone jumps on board. The first lesson in the series of 21 introduces the concept of an energy audit. Scholars form an eco-action team...
Microsoft
Events and Event-Driven Programming
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
Computer Science Unplugged
Lightest and Heaviest—Sorting Algorithms
How do computers sort data lists? Using eight unknown weights and a balance scale, groups determine the order of the weights from lightest to heaviest. A second worksheet provides the groups with other methods to order the weights. The...
Computer Science Unplugged
Battleships—Searching Algorithms
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson plan finishes...
Computer Science Unplugged
Beat the Clock—Sorting Networks
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
Institute of Electrical and Electronics Engineers
Arduino Blink Challenge
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Sprite Box
Lightbot Jr 4 Coding Puzzles
Learning how to write computer code has never been so much fun! Given control of their very own robots, children create simple programs in order to solve a series of challenges and develop their problem solving skills.
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Drexel University
Learning Roomba Module 1: Robotics Introduction
Introducing Mr. Robot. As an introduction to robotics, class develop a definition of a robot and make distinctions between real robots and those in science fiction. They also study the basics of programming in Java to program a Roomba.
National Nanotechnology Infrastructure Network
Small Scale Stenciling: Mask Lab
Investigate the procedure for developing computer chips! Learners use solar print paper to create both positive and negative images. They observe the effects of single and multiple exposures and compare results.
Curated OER
Pen Pals
Students make their own predictions about the amount of different types of birds at each site before they go there. In groups, they collect the bird data and compose letters to their pen pals sharing their information. To end the lesson,...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into manageable...
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Google
Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
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