Bowland
Sports Bag
Lay it out using the least amount of material. Learners use the dimensions of a cylindrical sports bag to find out the size of pieces of material needed to sew them. The pupils find the best placement of the pieces to use the least...
Bowland
Spinner Bingo
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Bowland
Security Camera
Take an overall view of percentages. Pupils determine whether a shop owner's claim is correct about what percent of his shop is viewable from the installed security camera. Learners try to find whether there is a better location for the...
Bowland
Patchwork Cushions
Find out if there are enough squares. Given diagrams for the first four figures in a sequence, pupils try to determine the next figure. Individuals find the number of square and triangle pieces of fabric that are required to make...
Bowland
Ice Cream
Make sure there is enough ice cream on hand. Learners try to find out how much ice cream to buy for a sports event. Scholars use a pie chart showing the percent of a sample of people who like different flavors of ice cream. Using the...
Bowland
Hot Under the Collar
It is close enough for all practical purposes. Pupils see two methods to convert degrees Celsius to degrees Fahrenheit, one with exact numbers and another using estimation. Learners review both methods and determine when the estimation...
Bowland
Counting Trees
Let's find a way to determine how many there are. Given a diagram of trees on a plantation, pupils devise a way to estimate the number of old and new trees. Using their methods, learners create estimates for the number of the two types...
Bowland
Smoothie Box
Make it a tight fit. Given drawings of a smoothie bottle, pupils need to determine the size of a box to hold 12 bottles. Scholars draw a net to show the dimensions needed to create a closed box that would not allow the bottles to move...
Bowland
Lottery
Take a chance on raising money. Learners calculate probabilities to determine whether a lottery is a good way to raise money. Pupils determine the number of combinations of choosing two numbers between one and six. Using the sample...
Bowland
Candle Box
Shine some light on nets. Using a creative assessment task, pupils create a net that would fold up into a hexagonal box and include the tabs needed for gluing the box together. Scholars then draw candles on each of the sides and the top...
Flipped Math
Calculus AB/BC - Estimating Limit Values from Tables
There's value in using a video to analyze a table of values. Pupils learn how to find the limit of a function from a table of values in the fourth of 18 lessons in Unit 1 - Limits and Continuity. An engaging video gives a tutorial on how...
Flipped Math
Calculus AB/BC - Can Change Occur at an Instant?
Be instantly transfixed by the idea of instantaneous rates of change. Scholars watch an informative video that introduces the fathers of calculus, Newton and Leibniz. They then learn about instantaneous rates of change by first...
National Institute of Environmental Health Sciences
Lesson 1: Using the Pandemic Vulnerability Index Model to Examine the Risk Factors Associated with COVID-19
How vulnerable are you to COVID-19? High school mathematicians use the Pandemic Vulnerability Index to create models that help them collect and analyze data about the risk factors associated with COVID-19. After investigating four groups...
Mathalicious
Pandemic
Young scientists use exponential growth and logarithms to model how a virus spreads through a population. Pupils watch a news clip about the 2012 outbreak of Ebola. Scholars then manipulate inactive graphs to see how various factors...
Arcademics
Tractor Multiplication
Use multiplication to help win a game of tug-of-war. An online game helps learners reinforce their multiplication facts. Selecting the correct answers to multiplication problems helps move a tractor in a tractor tug-of-war in their favor.
Arcademics
Martian Hoverboards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
Arcademics
Penguin Jump
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
Arcademics
Swimming Otters
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
Arcademics
Demolition Division
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
Arcademics
Drag Race Division
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
Arcademics
Division Derby
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
Arcademics
Pony Division
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
Arcademics
Integer Warp
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
Arcademics
Spider Match
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.