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NASA
Rover Races
Operating a vehicle remotely can be difficult, especially when the vehicle is on another planet. Young engineers get a feel for some of the real-world challenges as they work to program their rovers (blindfolded group members)...
Teach Engineering
Bouncing Balls
How high will it bounce? Groups determine the height different balls bounce off of different surfaces. By performing the necessary calculations, they determine the initial and final momentum of the balls. The included worksheet provides...
Teach Engineering
Sliders (for High School)
Slip sliding away. Groups investigates the two types of friction by running an experiment that allows them to calculate the coefficient of static friction and the coefficient of kinetic friction. The experiment uses a box, a...
Tech Museum of Innovation
Ant-Man Saves the Day
Provide Ant-Man with a flying device to aid in fighting crime. The first installment of a five-part unit has learners designing and building a flying device for Ant-Man. They write a narrative essay describing the engineering process...
Tech Museum of Innovation
Hoop Glider Design Challenge
The fourth installment of a five-part unit has young engineers designing and testing hoop gliders. They adjust the ratio of the front loop and back loop of the glider to determine the best design for the longest flight.
DiscoverE
At Home: Keep a Cube Activity
Let cooler heads prevail. Future engineers first learn about heat transfer and insulation. They then design and build a contraption that will prevent an ice cube from melting for as long as possible.
Tech Museum of Innovation
Lighter than Air
Scholars participate in two design challenges concerning flight in the second instructional activity of the series. They design balloon crafts that have neutral buoyancy and forward motion.
Tech Museum of Innovation
Launch It!
Launch a activity on flight with a challenging resource that asks scholars to first brainstorm and test ways to move a ping pong ball with given materials, then apply the results to design a launcher for them.
NASA
Speaking in Phases
Hear from deep space. Pupils learn how satellites transfer information back to Earth. They learn about three different ways to modulate radio waves and how a satellite sends information with only 0s and 1s. Using sound, class members...
NASA
Packing for a L-o-o-o-ng Trip to Mars
Pack just enough to fit. Crews determine what personal items to take with them on a trip to Mars. Each team must decide what to take with them on a two-and-a-half year trip to Mars and whether their items will fit within the allotted...
DiscoverE
At Home: Safe Landing Activity
A parachute is probably a good idea. An engaging lesson has pupils brainstorm ways to slow the descent of a falling object to minimize the impact when it lands. They decide on a design, build a prototype, test it out, and then make...
US Department of Energy
Building the Basic PVC Wind Turbine
Here is a comprehensive and well-written lesson plan that results in learners building a standard wind turbine. Once built, teens can design a variety of experiments to test different factors. This activity is a noble undertaking that...
Foundation for Water & Energy Education
How Can Work Be Done with Water Power? Activity B
In this second of three activities, energy engineers plan and create a hydropower dam as they learn how hydroelectric power plants generate electricity. A hydropower puzzle is also included, which can be worked on by teams that finish...
Cornell University
Catapults
Ready, aim, fire! Launch to a new level of understanding as scholars build and test their own catapults. Learners explore lever design and how adjusting the fulcrum changes the outcome.
Institute of Electrical and Electronics Engineers
History of Computing – EEEEK- A Mouse!
Students examine the concepts of computer and mechanical engineering. They dissemble a computer mouse and create a new design for the mouse. They also design new enhancements for the mouse over time.
International Technology Education Association
Launch a Frisbee into Orbit!
How fun it must be to play Frisbee in space! That is just what a NASA engineer gets to do, and you can learn how, too. Follow the instructions provided in this informational article to create your own satellite launcher. Afterward,...
Discovery Education
Hurricane Force
It's important to make sure houses can withstand winds. A hands-on activity has learners create a structure out of household materials. They use a fan to simulate hurricane-force winds to see if their structures can withstand the...
DiscoverE
Helping Hand
Sometimes we all need a helping hand. Scholars get together to lend a hand in creating an assistive device that must be able to grab a hard-to-reach object. Now that's some help we could all use!
DiscoverE
Critical Load
Help your class master the important concept of critical load. Pupils work together to build a structure using 12 playing cards. They test the critical load of the structure using pennies or paper clips.
Teach Engineering
The Magician's Catapult
Class members work in pairs to build a catapult to launch a grape a given distance. The catapult project, a compound machine, reinforces pupils' understanding of simple machines.
Teach Engineering
Better By Design
Which modification is the best? Using the scientific method, pairs determine the effects of each control surface on the distance of a glider's flight. The activity, section 16 in a 22-part unit on aviation, allows pupils to gain a better...
Teach Engineering
Egg-cellent Landing
The classic egg-drop experiment gets a new bounce with an activity that asks pairs to design a lander similar to one used to land a rover on Mars within a fixed budget. The activity provides a great introduction to the idea of...
Teach Engineering
Using Hooke's Law to Understand Materials
Provide a Hooke for a lesson on elasticity with an activity that has groups investigate a set of springs. They use a set procedure to collect data to calculate the spring constant for each spring using Hooke's Law. The groups...
Teach Engineering
Android App Development
Building an accelerometer app for your Android device. Groups develop an app that uses the accelerometer on an Android device. The purpose of the activity is to reinforce the programming design. The post activity assessment challenges...