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Mathematics Vision Project
Probability
Probability, especially conditional probability, can be a slippery concept for young statisticians. Statements that seem self-evident on the surface often require a daunting amount of calculations to explicate, or turn out to be...
Odell Education
Inductive and Deductive Reasoning
Introduce pupils to the two types of reasoning, inductive and deductive. Classmates work in pairs or small groups to learn the difference between the two and apply these reasonings to develop valid conclusions.
Mathematics Vision Project
Geometric Figures
Logical thinking is at the forefront of this jam-packed lesson, with young mathematicians not only investigating geometric concepts but also how they "know what they know". Through each activity and worksheet, learners wrestle with...
Mathematics Vision Project
Module 2: Systems of Equations and Inequalities
The brother-sister pair Carlos and Clarita need your class's help in developing their new pet sitting business. Through a variety of scenarios and concerns presented to the siblings, the learners thoroughly explore systems of equations...
Channel Islands Film
Arlington Springs Man: Lesson Plan 1
Learning to craft quality questions is a skill that can be taught. Class members use the Question Formulation Technique to learn how to create and refine both closed-ended and open-ended questions. They then view West of the West's...
Teach Engineering
Rube Goldberg and the Meaning of Machines
A Rube Goldberg machine does not really look like it would make work easier. Introduce your class to Rube Goldberg with a resource that shows how his inventions make simple tasks harder to complete.
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
Virginia Department of Education
Weather Patterns and Seasonal Changes
Get your class outside to observe their surroundings with a lesson highlighting weather patterns and seasonal changes. First, learners take a weather walk to survey how the weather affects animals, people, plants, and trees during...
Computer Science Unplugged
Treasure Hunt—Finite-State Automata
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
National Humanities Center
Teaching Emily Dickinson: A Common Core Close Reading Seminar
Three of Emily Dickinson's poems, "I like to see it," "Because I could not stop for Death," and "We grow accustomed to the Dark," provide instructors with an opportunity to model for class members how to use close reading strategies to...
Biology Junction
What Is Ecology?
Do you know the name for the biological study of interactions? A short presentation with accompanying worksheet introduces individuals to ecology. The materials offer a broad overview of the subject and the levels of organization to...
EngageNY
Summarizing Notes: Planning a Graphic Novelette Part 1: The Invention of Television
What's the story? Learners create the first of four storyboards about the invention of the television, incorporating narrative techniques and descriptive details. Next, they offer and receive feedback by participating in a peer critique...
EngageNY
End of Unit Assessment, Part 1: Text-Dependent Questions and Storyboard Draft: “You Can Do a Graphic Novel” Excerpt
Eyes on the finish line. Serving as the first part of the end of unit assessment, learners answer questions based on a text about how to write a graphic novel. Using what they've learned, they then create a storyboard about the invention...
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