National Woman's History Museum
Getting with the Program
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Code.org
Understanding Program Flow and Logic
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Microsoft
Events and Event-Driven Programming
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
PBS
Code Creators
The lesson is real—even if the computer code isn't. Scholars learn about pseudocode, which simulates computer code using everyday language. They write pseudocode for simple actions, then have classmates guess the action from the written...
Teach Engineering
Java Programming: Testing the Edges
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
Curated OER
Computers: Case Construct
Young scholars write a computer program that can receive two numbers and allows the user to decide to add, subtract, or multiply them together. Once solved, they discuss the sample solution using a case construct. Students discover when...
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Google
Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
Curated OER
A Computer Model For A Recycling Center
Pupils develop a working model computer program of a recycling center which can be used to make decisions about a school recycling program.
NASA
Future Temperature Projections
No one knows what the future will bring, but it's likely to be warmer than before. Pupils first learn about the NASA GISS ModelE2, a global climate model, and about representative concentration pathways that estimate the global output of...
Under the Dome
Consecutive Number Sums
Determine equivalent methods to find sums of consecutive numbers. Learners watch a video of a computer program that finds the sum of five consecutive numbers given a starting number. Pupils hypothesize how to determine the sum without...
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Google
Friends: Imaginator
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Mascil Project
Pottery
Don't cry over broken pottery. A cross-curricular lesson plan challenges pupils to consider how to restore ancient pottery. Using a computer program and their knowledge of transformations, they come up with a way to recreate the original...
Curated OER
Advanced Introduction to TI-8x Calculators: Programming in TI-Basic
Pupils program a TI-Basic calculator. In this calculator programming instructional activity, students explore how to create and graph a linear equation. Pupils study how to input variables into the function and read the graph output.
Under the Dome
Triangle Mystery ...
Build a pyramid based on sums. Individuals watch a video of a computer program that creates a pyramid of numbers based upon a starting number. The scholars develop a hypothesis on how the number trick works and share their thoughts on...
Curated OER
Anything Goes
Students work collaboratively to explore the functions of the Robolab program and create a small moving robot out of Legos.
Google
Fashion and Design: Fashion Walk
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Code.org
Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
Google
Friends: Texting Story
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Google
Storytelling: Your Innovation Story
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Code.org
While Loops
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th instructional activity of the series. They use flowcharts to understand loops and then program...
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