Lesson Plan
National Woman's History Museum

Getting with the Program

For Teachers 3rd - 8th Standards
A seven-step lesson introduces the emergence of computer sciences and the contributions women made to the profession after World War II. Several science experiments offer pupils a hands-on learning experience that showcases parabolas,...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Microsoft

Events and Event-Driven Programming

For Teachers 6th - 8th
Make the lesson an event to remember. The first of nine installments in the Intro to CS with MakeCode series looks at events and event handlers in computer coding. Pupils learn about cause and effect from an offline lesson, then use...
Activity
PBS

Code Creators

For Teachers 3rd - 8th
The lesson is real—even if the computer code isn't. Scholars learn about pseudocode, which simulates computer code using everyday language. They write pseudocode for simple actions, then have classmates guess the action from the written...
Activity
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Teach Engineering

Java Programming: Testing the Edges

For Teachers 9th - 12th
Tests are no fun, but test cases are extremely helpful. Pupils work in groups to write a Java program that completes a given task. They come up with test cases to give to another group, then trade test cases to determine if their program...
Lesson Plan
Curated OER

Computers: Case Construct

For Teachers 10th - 12th
Young scholars write a computer program that can receive two numbers and allows the user to decide to add, subtract, or multiply them together. Once solved, they discuss the sample solution using a case construct. Students discover when...
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Curated OER

A Computer Model For A Recycling Center

For Teachers 9th - 12th
Pupils develop a working model computer program of a recycling center which can be used to make decisions about a school recycling program.
Unit Plan
NASA

Future Temperature Projections

For Teachers 9th - 12th Standards
No one knows what the future will bring, but it's likely to be warmer than before. Pupils first learn about the NASA GISS ModelE2, a global climate model, and about representative concentration pathways that estimate the global output of...
Activity
Under the Dome

Consecutive Number Sums

For Students 6th Standards
Determine equivalent methods to find sums of consecutive numbers. Learners watch a video of a computer program that finds the sum of five consecutive numbers given a starting number. Pupils hypothesize how to determine the sum without...
Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Mascil Project

Pottery

For Teachers 9th - 12th
Don't cry over broken pottery. A cross-curricular lesson plan challenges pupils to consider how to restore ancient pottery. Using a computer program and their knowledge of transformations, they come up with a way to recreate the original...
Lesson Plan
Curated OER

Advanced Introduction to TI-8x Calculators: Programming in TI-Basic

For Teachers 9th - 12th
Pupils program a TI-Basic calculator. In this calculator programming instructional activity, students explore how to create and graph a linear equation. Pupils study how to input variables into the function and read the graph output.
Activity
Under the Dome

Triangle Mystery ...

For Students 6th Standards
Build a pyramid based on sums. Individuals watch a video of a computer program that creates a pyramid of numbers based upon a starting number. The scholars develop a hypothesis on how the number trick works and share their thoughts on...
Lesson Plan
Curated OER

Anything Goes

For Teachers 5th - 10th
Students work collaboratively to explore the functions of the Robolab program and create a small moving robot out of Legos.
Lesson Plan
Google

Fashion and Design: Fashion Walk

For Teachers 5th - 9th
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
Lesson Plan
Google

Friends: Texting Story

For Teachers 5th - 9th
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Lesson Plan
Code.org

While Loops

For Students 9th - 12th
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th instructional activity of the series. They use flowcharts to understand loops and then program...

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