Google
Fashion and Design: Fashion Walk
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
Google
Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
Concord Consortium
Vending Machine
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
PBS
NOVA Cybersecurity Lab Lesson Plan
Don't be fooled by cyber scams! An informative lesson teaches techies about cybersecurity. They watch videos, play a game, and engage in discussion to improve their understanding of online safety.
Code.org
Rapid Research – Data Innovations
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
Code.org
Practice Performance Task - Security and Hacking in the Real World
Young computer scientists create a visual artifact that represents their research into a computing innovation in the world of cybersecurity. They then work individually to write an essay on the impact of technology on cybersecurity.
Code.org
One-way Functions – The WiFi Hotspot Problem
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth lesson of the series on 12. They also learn about one-way functions and how the Wireless Hotspot Problem is...
Code.org
Hard Problems – Traveling Salesperson Problem
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
Code.org
What is Big Data?
Find out why Big Data is a big deal in the first installment of a 12-part unit that introduces young computer scientists to Big Data and demonstrates how it is useful. In pairs, class members research a big data tool to uncover the...
Code.org
Identifying People with Data
How much information about you is out there? Scholars explore this question as they investigate data breaches and how these violations occur. They then take part in an activity where they research how easily people could get access to...
Code.org
The Cost of "Free"
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
Code.org
The Need for Encryption
Scholars investigate the need for encryption as they read a portion of the book Blown to Bits and discuss encryption techniques. They finish by attempting to decode a message written using a Caesar cipher.
Code.org
Cracking the Code
Scholars learn how to crack secret codes as they continue reading from the Blown to Bits and try to crack the random substitution cipher. They also begin learning about the Vigenere cipher.
Code.org
Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
Code.org
Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Khan Academy
Challenge: SmileyFace
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
Khan Academy
Challenge: Double Rainbow
Draw a rainbow over the rainbow. The second segment in a series of six has the class practice using functions to edit a program that draws a rainbow. After creating the function, the interactive lesson challenges pupils to create another...
Drexel University
Learning Roomba Module 4: Sensors and Actuators
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
Drexel University
Learning Roomba Module 3: Controlling Movement
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
Drexel University
Learning Roomba Module 2: Robot Configurations
How do robots move? A presentation shows viewers the different types of configurations of that help robots move and lists the advantages and disadvantages of each of the configurations.