Interactive
CK-12 Foundation

Problem Solving Plan, Mental Math: The Perfect Lemonade 1

For Students 7th - 10th
Find the perfect amount of water for lemonade. Scholars solve the famous problem of measuring four liters of water using a three-liter container and a five-liter container. An interactive allows users to see each step of the solution.
Interactive
CK-12 Foundation

Comparing Methods for Solving Quadratics: Comparing Methods to Solve a Quadratic

For Students 9th - 12th Standards
Determine the quickest process for solving quadratics. Pupils compare the number of steps in the process of solving quadratics using three different methods. Scholars determine which situations lend themselves to the different solving...
Interactive
CK-12 Foundation

Problem Solving Plan, Mental Math: The Perfect Lemonade 2

For Students 7th - 10th
Drink in this resource. Young problem solvers investigate a different way of looking at the problem of filling four liters of water from a three-liter cylinder and a five-liter cylinder. Isometric grids help with this understanding.
Interactive
CK-12 Foundation

Pythagorean Theorem to Determine Distance: Neighborhood Map

For Students 8th - 12th Standards
Find the distance between various locations in a neighborhood. Scholars use the interactive to find distances between locations on a map. The map is overlaid onto a grid to provide coordinates for each location, and pupils apply...
Interactive
CK-12 Foundation

Fractions as Percents: Baking Cookies

For Students 6th - 8th Standards
A five-question interactive challenges mathematicians to solve word problems involving fractions as percents. Baking two different types of cookies and needing the exact amount requires scholars to make fractions, turn them into...
Interactive
CK-12 Foundation

Using Quadratic Equations to Solve Problems: Construct a Soccer Field

For Students 9th - 12th Standards
Determine whether the soccer field has the right area. Pupils create a virtual soccer field based upon constraints. They determine the equation that models the area and continue to investigate other potential areas.
Interactive
CK-12 Foundation

Pythagorean Theorem for Solving Right Triangles: Solving the Triangle

For Students 9th - 12th Standards
Observe the change in the trigonometric ratios as angles vary. An interactive provides the values of trigonometric ratios for both acute angles in a right triangle. Pupils create a right triangle to match given criteria and find the...
Interactive
CK-12 Foundation

Comparison of Unit Rates: Drive Away

For Students 6th - 8th Standards
Five questions make up an interactive that challenges mathematicians to compare unit rates. Word problems question scholars about two friends going on a road trip. Scholars manipulate two cars on a coordinate plane to help solve word...
Interactive
CK-12 Foundation

Properties of Multiplication in Decimal Operations: Balloon Animals

For Students 5th - 8th Standards
Commutive and associative properties are the focus of a five-question interactive. Dealing with decimal multiplication and addition, mathematicians solve multiple-choice and true or false questions using a model that moves balloons along...
Interactive
CK-12 Foundation

Problem Solving Plan, Estimation with Decimals: Shopping

For Students 6th - 8th Standards
Mathematicians go on a virtual shopping trip in an interactive designed to boost the concept of estimation. Scholars read and answer five questions—multiple-choice, true or false, and a discussion—with help from a drag-and-drop shopping...
Interactive
CK-12 Foundation

Problem-Solving Models: Subway vs. Taxi

For Students 8th Standards
Ride to success in understanding systems of equations. Scholars graph a system of equations on the cost of a subway and a taxi using an interactive. Using this graph allows users to answer some questions about the situation.  
Interactive
CK-12 Foundation

Using Quadratic Equations to Solve Problems: Construct a Soccer Field

For Students 8th - 10th Standards
Build a soccer field through a little mathematical analysis. Individuals manipulate the dimensions of a soccer field as they drag points to new positions. The simulation shows the corresponding intercepts and area. As pupils explore the...
Interactive
CK-12 Foundation

Pythagorean Theorem to Determine Distance: Ladders

For Students 8th - 12th Standards
Young mathematicians to the rescue! Pupils use an interactive to find lengths relating a ladder against a building. The problems involve determining how long a ladder must be to reach a given floor to what floor can a given ladder reach.
Interactive
CK-12 Foundation

Formulas for Problem Solving: Finding Distance, Rate, and Time

For Students 8th Standards
Go the distance in learning about distance, rate, and time. Young mathematicians use an interactive to investigate the relationship between distance, rate, and time. A set of challenge questions assesses understanding of these...
Interactive
CK-12 Foundation

Scientific Notation Values

For Students 6th - 8th Standards
Scientific notation is the focus of a five-question interactive. A model with movable points offers a visual reference to help solve true or false, multiple-choice, and fill in the blank questions. A discussion question challenges...
Interactive
CK-12 Foundation

Using Quadratic Equations to Solve Problems: Pizza Slice!

For Students 9th - 12th Standards
Get the most out of a pizza. Class members use an interactive to simulate cutting a pizza to determine the maximum number of slices possible. The pupils create a set of data points and determine the equation that models the relationship.
Interactive
CK-12 Foundation

Solving Real-World Problems Using Multi-Step Equations: Bowling Ball Delivery

For Students 7th - 10th Standards
How many bowling balls can a truck carry? A slider interactive changes the weight of boxes and the number of bowling balls per box. Investigating with this slider lets users find the maximum number of bowling balls.
Interactive
CK-12 Foundation

Solving Problems by Factoring: Building a Doghouse

For Students 8th - 10th Standards
Building a doghouse is easier with a little mathematical help! Young scholars use sliders to adjust the length of the doghouse and watch as it affects the width and area. They then answer questions that help them discover the question...
Interactive
CK-12 Foundation

Proportions to Find Percents: Bag of Candy

For Students 6th - 8th Standards
Proportions and percents are the focus of an interactive designed to boost math proficiency. Five questions challenge participants to solve candy-themed word problems. A color-coded tool with moveable parts assists mathematicians in the...
Interactive
CK-12 Foundation

Inverse Variation Models: Speedometer for Inverse Variation Models

For Students 9th - 12th Standards
Model inverse variation while solving a real-world problem. Young scholars use the interactive lesson to discover the pattern of inverse variation data. They then use that discovery to write and analyze an equation.
Interactive
CK-12 Foundation

Estimation to Check Decimal Multiplication: Watering a Garden

For Students 6th Standards
Mathematicians solve six multiple-choice and true or false questions using their knowledge of estimation and multiplying decimals. The interactive provides a garden-themed tool that creates a visual aid of three watering cans to assist...
Interactive
CK-12 Foundation

Prices Involving Discounts: Save Money with Coupons!

For Students 6th - 8th Standards
Nine questions make up an interactive that challenges scholars to identify new prices after discounts. Question types include fill in the blank and multiple choice. A fully-functional tool assists participants in solving word problems....
Interactive
CK-12 Foundation

Multi-Step Inequalities: Summer Camp

For Students 6th - 9th Standards
No chaperones are necessary to use this resource. Scholars solve a multi-step inequality problem on summer camp chaperones by using a pictorial representation. They write inequalities to represent various situations in this context.
Interactive
CK-12 Foundation

Simple Interest

For Students 6th - 8th Standards
Mathematicians manipulate a mountain of money to solve six questions about simple interest. Question types include several multiple-choice and one discussion.