Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Common Sense Media
Digital Compass
Time to make some real world decisions in an interactive digital citizenship game. Choose a story and help the characters make the right decisions regarding Internet safety, cyberbullying, copyright, media literacy, appropriate online...
Bierbaum Elementary School
Practicing Patience
As teachers, we have a lot of patience. Our scholars, on the other hand, may need some support. Give your pupils the emotional intelligence instruction they desire with a lesson designed to teach patience through grand conversation,...
Childnet International
Responding to Cyberbullying
After watching a short video about cyberbullying, individuals play an online cyberbullying game and then create their own Digizen that expresses their values and presents their vision for themselves, their friends, and the world at large.
BrainPOP
Coping with Bullying Lesson Plan: Strategies for Real-Life Situations
Offer young scholars strategies for dealing with bullies with help from BrainPop Jr.'s favorite characters, Annie and Moby. Youngsters watch a video, take part in a grand conversation, and play a game designed to reinforce coping skills...