First Person

This First Person lesson plan also includes:

High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video about race and popular game characters, read about stereotyping, and research demographics. They then take an eye-opening online quiz (link is tricky, but worth finding), examine diversity in game genres, and design a game that mirrors their own experience.

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Pros

  • Helps to cultivate critical awareness of the video game culture
Cons

  • None